Thomas D. Parsons
Orcid: 0000-0003-0331-5019
According to our database1,
Thomas D. Parsons
authored at least 58 papers
between 2007 and 2024.
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Bibliography
2024
Feasibility study to identify machine learning predictors for a Virtual Environment Grocery Store.
Virtual Real., March, 2024
Virtual Reality Tennis Training: Performance Gains Derived from User Characteristics.
Cyberpsychology Behav. Soc. Netw., 2024
2023
Occlusion-Resistant instance segmentation of piglets in farrowing pens using center clustering network.
Comput. Electron. Agric., July, 2023
Machine learning classification analysis for an adaptive virtual reality Stroop task.
Virtual Real., June, 2023
A semi-supervised generative adversarial network for amodal instance segmentation of piglets in farrowing pens.
Comput. Electron. Agric., June, 2023
IEEE Trans. Affect. Comput., 2023
2022
Classification of Video Game Player Experience Using Consumer-Grade Electroencephalography.
IEEE Trans. Affect. Comput., 2022
Occlusion-Resistant Instance Segmentation of Piglets in Farrowing Pens Using Center Clustering Network.
CoRR, 2022
Automated detection and analysis of piglet suckling behaviour using high-accuracy amodal instance segmentation.
Comput. Electron. Agric., 2022
2021
Feasibility Study to Identify Machine Learning Predictors for a Virtual School Environment: Virtual Reality Stroop Task.
Frontiers Virtual Real., 2021
Comput. Electron. Agric., 2021
Effects of Transcranial Direct Current Stimulation on Cognitive and Affective Outcomes Using Virtual Stimuli: A Systematic Review.
Cyberpsychology Behav. Soc. Netw., 2021
2018
IEEE Trans. Affect. Comput., 2018
The First 10 Years of NeuroIS: A Systematic Literature Review of NeuroIS Publications (2007 - 2017).
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
2015
Entertain. Comput., 2015
Assessment of Personality and Absorption for Mediated Environments in a College Sample.
Cyberpsychology Behav. Soc. Netw., 2015
Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
2014
Proceedings of the Technologies of Inclusive Well-Being, 2014
2013
Visuospatial Processing and Learning Effects in Virtual Reality Based Mental Rotation and Navigational Tasks.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition, 2013
Predicting Navigation Performance with Psychophysiological Responses to Threat in a Virtual Environment.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
2012
IEEE Trans. Consumer Electron., 2012
Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment.
Adv. Hum. Comput. Interact., 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Virtual Reality Paced Serial Assessment Test for Neuropsychological Assessment of a Military Cohort.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
2011
J. Virtual Real. Broadcast., 2011
An Intelligent Virtual Human System for Providing Healthcare Information and Support.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Inductive Transfer Learning for Handling Individual Differences in Affective Computing.
Proceedings of the Affective Computing and Intelligent Interaction, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
2010
Optimal Arousal Identification and Classification for Affective Computing Using Physiological Signals: Virtual Reality Stroop Task.
IEEE Trans. Affect. Comput., 2010
Proceedings of the 11th Annual Conference of the International Speech Communication Association, 2010
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010
2009
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009
A Comparative Analysis between Experts and Novices Interacting with a Virtual Patient with PTSD.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009
A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009
Neurocognitive and Psychophysiological Analysis of Human Performance within Virtual Reality Environments.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009
Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual Patient.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Assessment of Psychophysiological Differences of West Point Cadets and Civilian Controls Immersed within a Virtual Environment.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009
Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009
Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009
Affective Computer-Generated Stimulus Exposure: Psychophysiological Support for Increased Elicitation of Negative Emotions in High and Low Fear Subjects.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009
2008
Initial Validation of a Virtual Environment for Assessment of Memory Functioning: Virtual Reality Cognitive Performance Assessment Test.
Cyberpsychology Behav. Soc. Netw., 2008
Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, 2008
Virtual Iraq: Initial Results from a VR Exposure Therapy Application for Combat-Related PTSD.
Proceedings of the Medicine Meets Virtual Reality 16, 2008
Virtual Environment for Assessment of Neurocognitive Functioning: Virtual Reality Cognitive Performance Assessment Test.
Proceedings of the Medicine Meets Virtual Reality 16, 2008
Objective Structured Clinical Interview Training using a Virtual Human Patient.
Proceedings of the Medicine Meets Virtual Reality 16, 2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
2007
Immersiveness and Physiological Arousal within Panoramic Video-Based Virtual Reality.
Cyberpsychology Behav. Soc. Netw., 2007
VR Aided Motor Training for Post-Stroke Rehabilitation: System Design, Clinical Test, Methodology for Evaluation.
Proceedings of the IEEE Virtual Reality Conference, 2007
VR Enhanced Upper Extremity Motor Training for Post-Stroke Rehabilitation: Task Design, Clinical Experiment and Visualization on Performance and Progress.
Proceedings of the Medicine Meets Virtual Reality 15, 2007
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007
Evaluation Approach for Post-stroke Rehabilitation Via Virtual Reality Aided Motor Training.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007