Thomas Bashford-Rogers
Orcid: 0000-0003-4669-0417
According to our database1,
Thomas Bashford-Rogers
authored at least 55 papers
between 2007 and 2024.
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Bibliography
2024
Self-supervised High Dynamic Range Imaging: What Can Be Learned from a Single 8-bit Video?
ACM Trans. Graph., April, 2024
IEEE Trans. Ind. Informatics, March, 2024
Proceedings of the IEEE Intelligent Vehicles Symposium, 2024
2023
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023
2022
2021
ACM Trans. Graph., 2021
2020
Signal Process. Image Commun., 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
IEEE Trans. Circuits Syst. Video Technol., 2019
Proceedings of the International Conference on Graphics and Interaction, 2019
2018
Vis. Comput., 2018
IEEE Trans. Hum. Mach. Syst., 2018
ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content.
Comput. Graph. Forum, 2018
Comput. Graph. Forum, 2018
Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets.
Comput. Graph. Forum, 2018
2017
2016
Vis. Comput., 2016
Signal Process. Image Commun., 2016
Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments.
Signal Process. Image Commun., 2016
Proceedings of the Computer Graphics & Visual Computing, 2016
Proceedings of the Computer Graphics & Visual Computing, 2016
2015
2014
2013
ACM Trans. Appl. Percept., 2013
2012
Comput. Graph. Forum, 2012
IEEE Computer Graphics and Applications, 2012
Proceedings of the Theory and Practice of Computer Graphics, 2012
Proceedings of the Theory and Practice of Computer Graphics, 2012
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012
Dynamic range compression by differential zone mapping based on psychophysical experiments.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the Theory and Practice of Computer Graphics, 2011
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011
2010
The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction.
Proceedings of the Theory and Practice of Computer Graphics, 2010
2009
Proceedings of the 10th International Symposium on Virtual Reality, 2009
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009
2007
Proceedings of the 8th International Symposium on Virtual Reality, 2007
Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia, 2007