Thomas Alexander

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2019
The Impact of Motion on Individual Simulator Sickness in a Moving Base VR Simulator with Head-Mounted Display (HMD).
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

2018
Qiskit Backend Specifications for OpenQASM and OpenPulse Experiments.
CoRR, 2018

Einsatz von Virtual Reality zur Immersionssteigerung für Hubschrauberbesatzungen(Use of Virtual Reality to Increase Immersion for Helicopter Crews).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018

2017
Konzeption eines Systems zur netzwerkgestützten Ausbildung mit Mixed Reality Technologien(Conception of a System for Network-Based Training Using Mixed Reality Technologies).
Proceedings of the Joint Proceedings of the Pre-Conference Workshops of DeLFI and GMW 2017 co-located with 15th e-Learning Conference of the German Computer Society (DeLFI 2017) and the 25th Annual Conference of the Gesellschaft für Medien in der Wissenschaft (GMW 2017), 2017

Evaluation of Decision Making Processes in Critical Situations.
Proceedings of the Advances in Human Error, Reliability, Resilience, and Performance, 2017

2016
Head turn scaling below the threshold of perception in immersive virtual environments.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Posture Based Recognition of the Visual Focus of Attention for Adaptive Mobile Information Systems.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

2015
Towards a Structured Selection of Game Engines for Virtual Environments.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2014
Implementation of an urban operations simulation model.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014

Haltungserfassung zur Steuerung mobiler Nutzungsschnittstellen.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Prolonged work with head mounted displays.
Proceedings of the ISWC'14, 2014

The nexus of human factors in cyber-physical systems: ergonomics of eyewear for industrial applications.
Proceedings of the ISWC'14, 2014

Analysis of Visual Performance during the Use of Mobile Devices While Walking.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2014

2013
Considering Ergonomic Aspects of Head-Mounted Displays for Applications in Industrial Manufacturing.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Human Body Modeling and Ergonomics, 2013

2012
User-centered design and evaluation of an integrated AR-VR system for tele-maintenance.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

2011
The influence of different electronic maps and displays on performance and operator state in a geographic orientation task.
Behav. Inf. Technol., 2011

A System for Enhanced Situation Awareness with Outdoor Augmented Reality.
Proceedings of the Universal Access in Human-Computer Interaction. Context Diversity, 2011

Evaluation of a Mobile AR Tele-Maintenance System.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011

On the Applicability of Digital Human Models for Personal Equipment Design.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

2009

2008
Identifying Motion Capture Tracking Markers with Self-Organizing Maps.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Optimal Font Size for Head-Mounted-Displays in Outdoor Applications.
Proceedings of the 12th International Conference on Information Visualisation, 2008

Display Devices for Virtual Environments: Impact on Performance, Workload, and Simulator Sickness.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

2003
Depth Perception and Visual After-effects at Stereoscopic Workbench Displays.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Open ActiveWrl - A Middleware Based Software Development Toolkit for Immersive VE Systems.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Approach for software development of parallel real-time VE systems on heterogenous clusters.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

1996
Distributed Prefetch-buffer/Cache Design for High-Performance Memory Systems.
Proceedings of the Second International Symposium on High-Performance Computer Architecture, 1996

1995
A Solid Translation Engine using Ray Representation.
Proceedings of the International Conference on Application Specific Array Processors (ASAP'95), 1995

1991
Two Widely Different Architectural Approaches to Computer Image Generation.
Proceedings of the 2nd IEEE Visualization Conference, 1991

UWGSP4: Merging Parallel and Pipelined Architectures for Imaging and Graphics.
Proceedings of the International Conference on Parallel Processing, 1991

1990
Mixed digital/analog VLSI array architectures for image processing.
Proceedings of the Visual Communications and Image Processing '90: Fifth in a Series, 1990

1984
Reducing CRT display overheads in Z80 systems using refresh-mode transfer.
Microprocess. Microsystems, 1984


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