Thies Pfeiffer

Orcid: 0000-0001-6619-749X

Affiliations:
  • University of Applied Sciences Emden Leer, Germany
  • Bielefeld University, CITEC, Germany (former)


According to our database1, Thies Pfeiffer authored at least 84 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2024
A Hybrid Collaboration Design for a Large Scale Virtual Reality Training Environment to Fulfil the Belongingness Needs of Maslow's Theory.
Proceedings of the Virtual Reality and Mixed Reality, 2024

Early Bird - Predict Healthy Product Choices in Virtual Commerce.
Proceedings of the 32nd European Conference on Information Systems, 2024

2023
TrainAR: An Open-Source Visual Scripting-Based Authoring Tool for Procedural Mobile Augmented Reality Trainings.
Inf., April, 2023

2022
A Web-Based Analysis Toolkit for the System Usability Scale.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

The Heb@AR App - Five Augmented Reality Trainings for Self-Directed Learning in Academic Midwifery Education.
Proceedings of the DELFI 2022, 2022

Motivational benefits and usability of a handheld Augmented Reality game for anatomy learning.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

Real-Time Aspects of VR Systems.
Virtual and Augmented Reality, 2022

2021
TrainAR: A Scalable Interaction Concept and Didactic Framework for Procedural Trainings Using Handheld Augmented Reality.
Multimodal Technol. Interact., 2021

Ich sehe was, was du auch siehst. Über die Möglichkeiten von Augmented und Virtual Reality für die digitale Beteiligung von Bürger: innen in der Bau- und Stadtplanung.
HMD Prax. Wirtsch., 2021

Eye Movements in VR Training: Expertise Measurement and it's Meaning for Adaptive Chess Training.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2020
Eye-Tracking-Based Classification of Information Search Behavior Using Machine Learning: Evidence from Experiments in Physical Shops and Virtual Reality Shopping Environments.
Inf. Syst. Res., 2020

Virtual Humans in AR: Evaluation of Presentation Concepts in an Industrial Assistance Use Case.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

AR-glasses-based attention guiding for complex environments: requirements, classification and evaluation.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020

A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

Immersive Virtual Reality Training for the Operation of Chemical Reactors.
Proceedings of the DELFI 2020, 2020

Virtual Reality-based Digital Reusable Learning Objects in Healthcare Training (ViRDiPA): 360°-Video Trainings.
Proceedings of the DELFI 2020, 2020

Comparing Virtual Reality and Screen-based Training Simulations in Terms of Learning and Recalling Declarative Knowledge.
Proceedings of the DELFI 2020, 2020

Adapting virtual trainings of applied skills to cognitive processes in medical and health care education within the DiViFaG project.
Proceedings of the DELFI 2020, 2020

Project Heb@AR: Exploring handheld Augmented Reality training to supplement academic midwifery education.
Proceedings of the DELFI 2020, 2020

2019
Shopping in Virtual Reality Stores: The Influence of Immersion on System Adoption.
J. Manag. Inf. Syst., 2019

Potential and Challenges of Prototyping in Product Development and Innovation.
i-com, 2019

Augmented reality action assistance and learning for cognitively impaired people: a systematic literature review.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

Authorable augmented reality instructions for assistance and training in work environments.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

EyeMRTK: a toolkit for developing eye gaze interactive applications in virtual and augmented reality.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

Acceptance of imagined versus experienced Virtual Reality Shopping Environments: Insights from two Experiments.
Proceedings of the 27th European Conference on Information Systems, 2019

2018
Behavior Analysis of Human Locomotion in the Real World and Virtual Reality for the Manufacturing Industry.
ACM Trans. Appl. Percept., 2018

Virtual Prototyping of Mixed Reality Interfaces with Internet of Things (IoT) Connectivity.
i-com, 2018

Attention Guiding Using Augmented Reality in Complex Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Path-Based Attention Guiding Technique for Assembly Environments with Target Occlusions.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

In-Situ Instructions Exceed Side-by-Side Instructions in Augmented Reality Assisted Assembly.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industry.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2018, 2018

WYSIWICD: What You See is What I Can Do.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Facilitating HRI by Mixed Reality Techniques.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

ExProtoVAR: A Lightweight Tool for Experience-Focused Prototyping of Augmented Reality Applications Using Virtual Reality.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views.
Proceedings of the Workshop on Communication by Gaze Interaction, 2018

Virtual SkillsLab - Trainingsanwendung zur Infusionsvorbereitung (Wettbewerbssieger) (Virtual SkillsLab - A Training Application for Infusion Preparation).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018

Using Listener Gaze to Refer in Installments Benefits Understanding.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018

2017
Comparing Conventional and Augmented Reality Instructions for Manual Assembly Tasks.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

The Intelligent Coaching Space: A Demonstration.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Evaluation of Attention Guiding Techniques for Augmented Reality-based Assistance in Picking and Assembly Tasks.
Proceedings of the Companion Publication of the 22nd International Conference on Intelligent User Interfaces, 2017

Augmented Reality Assistance in the Central Field-of-View Outperforms Peripheral Displays for Order Picking: Results from a Virtual Reality Simulation Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Adapting Human-Computer-Interaction of Attentive Smart Glasses to the Trade-Off Conflict in Purchase Decisions: An Experiment in a Virtual Supermarket.
Proceedings of the Augmented Cognition. Neurocognition and Machine Learning, 2017

Attention guiding techniques using peripheral vision and eye tracking for feedback in augmented-reality-based assistance systems.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Empowering User Interfaces for Industrie 4.0.
Proc. IEEE, 2016

Detecting movement patterns from inertial data of a mobile head-mounted-display for navigation via walking-in-place.
Proceedings of the 2016 IEEE Virtual Reality, 2016

UX - Schnell und effektiv mittels 5-Sekunden-Test.
Proceedings of the Usability Professionals 2016, Aachen, Germany, September 4-7, 2016, 2016

EyeSee3D 2.0: model-based real-time analysis of mobile eye-tracking in static and dynamic three-dimensional scenes.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

Model-based real-time visualization of realistic three-dimensional heat maps for mobile eye tracking and eye tracking in virtual reality.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

2015
Eye Tracking in Computer-Based Visualization.
Comput. Sci. Eng., 2015

Realizing a low-latency virtual reality environment for motor learning.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

GPU-accelerated attention map generation for dynamic 3D scenes.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Eye Tracking Visualization.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Spatial References with Gaze and Pointing in Shared Space of Humans and Robots.
Proceedings of the Spatial Cognition IX, 2014

Important Product Features of Mobile Decision Support Systems for In-Store PurchaseDecisions: A User-Perspective Taking into Account Different Purchase Situations.
Proceedings of the Multikonferenz Wirtschaftsinformatik, 2014

Classification of Goal-Directed Search and Exploratory Search Using Mobile Eye-Tracking.
Proceedings of the International Conference on Information Systems, 2014

4th international workshop on pervasive eye tracking and mobile eye-based interaction.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Guiding visual search tasks using gaze-contingent auditory feedback.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Model-based acquisition and analysis of multimodal interactions for improving human-robot interaction.
Proceedings of the Eye Tracking Research and Applications, 2014

EyeSee3D: a low-cost approach for analyzing mobile 3D eye tracking data using computer vision and augmented reality technology.
Proceedings of the Eye Tracking Research and Applications, 2014

2013
Multimodale blickbasierte Interaktion.
Autom., 2013

Gesture Semantics Reconstruction Based on Motion Capturing and Complex Event Processing: a Circular Shape Example.
Proceedings of the SIGDIAL 2013 Conference, 2013

MINT.tools: tools and adaptors supporting acquisition, annotation and analysis of multimodal corpora.
Proceedings of the 14th Annual Conference of the International Speech Communication Association, 2013

Evaluation of Surround-View and Self-Rotation in the OCTAVIS VR-System.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

2012
3D Attention Volumes for usability studies in virtual reality.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Towards a linguistically motivated model for selection in virtual reality.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Using virtual reality technology in linguistic research.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Modeling Math Word Problems with Augmented Semantic Networks.
Proceedings of the Natural Language Processing and Information Systems, 2012

Measuring and visualizing attention in space with 3D attention volumes.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

An Operational Model of Joint Attention - Timing of Gaze Patterns in Interactions between Humans and a Virtual Human.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

'Is this right?' or 'Is that wrong?': Evidence from Dynamic Eye-Hand Movement in Decision Making.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
Understanding multimodal deixis with gaze and gesture in conversational interfaces.
PhD thesis, 2011

Interaction between Speech and Gesture: Strategies for Pointing to Distant Objects.
Proceedings of the Gesture and Sign Language in Human-Computer Interaction and Embodied Communication, 2011

2009
Benefits of Locating Overt Visual Attention in Space Using Binocular Eye Tracking for Mixed Reality Applications.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009

2008
KogWiss 07.
Künstliche Intell., 2008

Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments.
J. Virtual Real. Broadcast., 2008

Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Conversational Interface Agents for the Semantic Web - a Case Study.
Proceedings of the Poster and Demonstration Session at the 7th International Semantic Web Conference (ISWC2008), 2008

2007
Interactive Social Displays.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2005
Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing Technology.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Pr@senZ - P@CE: mobile interaction with virtual reality.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Deixis: How to Determine Demonstrated Objects Using a Pointing Cone.
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005

2004
Colorplate: Resolving Object References in Multimodal Dialoguesfor Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Resolving Object References in Multimodal Dialogues for Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004


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