Thierry Duval

Orcid: 0000-0003-4300-1671

According to our database1, Thierry Duval authored at least 74 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Investigating Whether the Mass of a Tool Replica Influences Virtual Training Learning Outcomes.
IEEE Trans. Vis. Comput. Graph., May, 2024

A Two-Level Highlighting Technique Based on Gaze Direction to Improve Target Pointing and Selection on a Big Touch Screen.
Multimodal Technol. Interact., 2024

2023
Cybercopters Swarm: Immersive analytics for alerts classification based on periodic data.
Frontiers Virtual Real., March, 2023

How Can One Share a User's Activity during VR Synchronous Augmentative Cooperation?
Multimodal Technol. Interact., February, 2023

The Spherical Retractable Bubble Space: An Egocentric Graph Visualization throughout a Retractable Visualization Space.
Inf., 2023

Virtual Reality Simulation for Multimodal and Ubiquitous System Deployment.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

2022
Augmented Reality Authoring of Digital Twins: Design, Implementation and Evaluation in an Industry 4.0 Context.
Frontiers Virtual Real., 2022

Evaluating Visual Cues for Future Airborne Surveillance Using Simulated Augmented Reality Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Interactive Multimodal System Characterization in the Internet of Things Context.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2020
Foreword to the Special Section on the 25th Symposium on Virtual Reality Software and Technology.
Comput. Graph., 2020

An Interruptible Task Allocation Model - Application to a Honey Bee Colony Simulation.
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Trustworthiness. The PAAMS Collection, 2020

3D Radial Layout for Centrality Visualization in Graphs.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

Alert Characterization by Non-expert Users in a Cybersecurity Virtual Environment: A Usability Study.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

WAAT: A Workstation AR Authoring Tool for Industry 4.0.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment.
Frontiers Robotics AI, 2019

3DPlasticToolkit: Plasticity for 3D User Interfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Machine Learning Based Interaction Technique Selection for 3D User Interfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Expert Evaluation of the Usability of HeloVis: A 3D Immersive Helical Visualization for SIGINT Analysis.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Immersive and Interactive Visualisation of a Virtual Honey Bee Colony.
Proceedings of the Virtual Reality and Augmented Reality, 2019

2018
From Cyber Security Activities to Collaborative Virtual Environments Practices Through the 3D CyberCOP Platform.
Proceedings of the Information Systems Security - 14th International Conference, 2018

3D CyberCOP: A Collaborative Platform for Cybersecurity Data Analysis and Training.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2018

HeloVis: A Helical Visualization for SIGINT Analysis Using 3D Immersion.
Proceedings of the IEEE Pacific Visualization Symposium, 2018

2017
VR-based operating modes and metaphors for collaborative ergonomic design of industrial workstations.
J. Multimodal User Interfaces, 2017

Providing plasticity and redistribution for 3D user interfaces using the D3PART model.
J. Multimodal User Interfaces, 2017

Identifying the Relationships Between the Visualization Context and Representation Components to Enable Recommendations for Designing New Visualizations.
Proceedings of the 21st International Conference Information Visualisation, 2017

Visual Analytics for Electronic Intelligence: Challenges and Opportunities.
Proceedings of the 21st International Conference Information Visualisation, 2017

2016
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Visualization of 3D point clouds sensed by a laser: effect of stereo and head tracking rendering on a target research task.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Generation and VR visualization of 3D point clouds for drone target validation assisted by an operator.
Proceedings of the 2016 8th Computer Science and Electronic Engineering Conference, 2016

D3PART: A new model for redistribution and plasticity of 3D user interfaces.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

When the giant meets the ant an asymmetric approach for collaborative object manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Plasticity for 3D user interfaces: new models for devices and interaction techniques.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

The Stretchable Arms for Collaborative Remote Guiding.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Toward an enhanced mutual awareness in asymmetric CVE.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

Dealing with frame cancellation for stereoscopic displays in 3D user interfaces.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Improving awareness for 3D virtual collaboration by embedding the features of users' physical environments and by augmenting interaction tools with cognitive feedback cues.
J. Multimodal User Interfaces, 2014

Collaborative virtual environments for ergonomics: embedding the design engineer role in the loop.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

A survey of communication and awareness in collaborative virtual environments.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

Workshop organizer.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

From 3d bimanual toward distant collaborative interaction techniques: an awareness issue.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

A survey of plasticity in 3D user interfaces.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

When Model Driven Engineering meets virtual reality: Feedback from application to the Collaviz framework.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Ergonomics and Virtual Reality: VISIONAIR Project Examples.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014

Demonstration of the 7-Handle Technique.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

A New Direct Manipulation Technique for Immersive 3D Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

2013
Guiding Techniques for Collaborative Exploration in Multi-scale Shared Virtual Environments.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Sharing and bridging information in a collaborative virtual environment: Application to ergonomics.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013

Poster: 3-Point++: A new technique for 3D manipulation of virtual objects.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Evaluation of remote collaborative manipulation for scientific data analysis.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

3DFC: a new Container model for 3D File formats compositing.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Embedding the features of the users' physical environments to improve the feeling of presence in collaborative Virtual Environments.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012

Collaborative exploration in a multi-scale shared virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Models for design, implementation and deployment of 3D Collaborative Virtual Environments.
, 2012

2011
Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality.
Proceedings of the Theory and Practice of Computer Graphics, 2011

2010
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

2009
Analyse de techniques de coopération en environnements virtuels 3D.
Tech. Sci. Informatiques, 2009

An asymmetric 2D Pointer/3D Ray for 3D interaction within collaborative virtual environments.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

3-Hand Manipulation of Virtual Objects.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

2008
Collaborative exploration of 3D scientific data.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

2006
A migration mechanism to manage network troubles while interacting within collaborative virtual environments.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Améliorer la conception des applications interactives par l'utilisation conjointe du modèle PAC et des patrons de conception.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006

La cabine virtuelle d'immersion (CVI): un mode de transport des outils d'interaction dans les univers 3D.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006

Managing Network Troubles while Interacting within Collaborative Virtual Environments.
Proceedings of the Computer Supported Activity Coordination, 2006

SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2004
Utilisation du modèle PAC-Amodeus pour une réutilisation optimale de code dans le développement de plusieurs versions d'un logiciel commercial.
Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine, 2004

2000
Using GASP for Collaborative Interaction within 3D Virtual Worlds.
Proceedings of the Virtual Worlds, Second International Conference, 2000

Using the PAC-Amodeus Model and Design Patterns to Make Interactive an Existing Object-Oriented Kernel.
Proceedings of the TOOLS 2000: 33rd International Conference on Technology of Object-Oriented Languages and Systems, 2000

Building objects and interactors for collaborative interactions with GASP.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

1998
ARéVi: A Virtual Reality Multiagent Platform.
Proceedings of the Virtual Worlds, First International Conference, 1998

GASP: From Modular Programming to Distributed Execution.
Proceedings of the Computer Animation 1998, 1998


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