Thierry Duval
Orcid: 0000-0003-4300-1671
According to our database1,
Thierry Duval
authored at least 74 papers
between 1998 and 2024.
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Bibliography
2024
Investigating Whether the Mass of a Tool Replica Influences Virtual Training Learning Outcomes.
IEEE Trans. Vis. Comput. Graph., May, 2024
A Two-Level Highlighting Technique Based on Gaze Direction to Improve Target Pointing and Selection on a Big Touch Screen.
Multimodal Technol. Interact., 2024
2023
Cybercopters Swarm: Immersive analytics for alerts classification based on periodic data.
Frontiers Virtual Real., March, 2023
Multimodal Technol. Interact., February, 2023
The Spherical Retractable Bubble Space: An Egocentric Graph Visualization throughout a Retractable Visualization Space.
Inf., 2023
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
2022
Augmented Reality Authoring of Digital Twins: Design, Implementation and Evaluation in an Industry 4.0 Context.
Frontiers Virtual Real., 2022
Evaluating Visual Cues for Future Airborne Surveillance Using Simulated Augmented Reality Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
2020
Foreword to the Special Section on the 25th Symposium on Virtual Reality Software and Technology.
Comput. Graph., 2020
An Interruptible Task Allocation Model - Application to a Honey Bee Colony Simulation.
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Trustworthiness. The PAAMS Collection, 2020
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
Alert Characterization by Non-expert Users in a Cybersecurity Virtual Environment: A Usability Study.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
2019
Frontiers Robotics AI, 2019
Proceedings of the Virtual Reality and Augmented Reality, 2019
Proceedings of the Virtual Reality and Augmented Reality, 2019
Expert Evaluation of the Usability of HeloVis: A 3D Immersive Helical Visualization for SIGINT Analysis.
Proceedings of the Virtual Reality and Augmented Reality, 2019
Proceedings of the Virtual Reality and Augmented Reality, 2019
2018
From Cyber Security Activities to Collaborative Virtual Environments Practices Through the 3D CyberCOP Platform.
Proceedings of the Information Systems Security - 14th International Conference, 2018
Proceedings of the Cooperative Design, Visualization, and Engineering, 2018
Proceedings of the IEEE Pacific Visualization Symposium, 2018
2017
VR-based operating modes and metaphors for collaborative ergonomic design of industrial workstations.
J. Multimodal User Interfaces, 2017
Providing plasticity and redistribution for 3D user interfaces using the D3PART model.
J. Multimodal User Interfaces, 2017
Identifying the Relationships Between the Visualization Context and Representation Components to Enable Recommendations for Designing New Visualizations.
Proceedings of the 21st International Conference Information Visualisation, 2017
Proceedings of the 21st International Conference Information Visualisation, 2017
2016
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
Visualization of 3D point clouds sensed by a laser: effect of stereo and head tracking rendering on a target research task.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016
Generation and VR visualization of 3D point clouds for drone target validation assisted by an operator.
Proceedings of the 2016 8th Computer Science and Electronic Engineering Conference, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
When the giant meets the ant an asymmetric approach for collaborative object manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Plasticity for 3D user interfaces: new models for devices and interaction techniques.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Improving awareness for 3D virtual collaboration by embedding the features of users' physical environments and by augmenting interaction tools with cognitive feedback cues.
J. Multimodal User Interfaces, 2014
Collaborative virtual environments for ergonomics: embedding the design engineer role in the loop.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
From 3d bimanual toward distant collaborative interaction techniques: an awareness issue.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
When Model Driven Engineering meets virtual reality: Feedback from application to the Collaviz framework.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
2013
Guiding Techniques for Collaborative Exploration in Multi-scale Shared Virtual Environments.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Sharing and bridging information in a collaborative virtual environment: Application to ergonomics.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the 17th International Symposium on Web3D Technology, 2012
Embedding the features of the users' physical environments to improve the feeling of presence in collaborative Virtual Environments.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Models for design, implementation and deployment of 3D Collaborative Virtual Environments.
, 2012
2011
Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines.
Proceedings of the 3D Technologies for the World Wide Web, 2011
Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality.
Proceedings of the Theory and Practice of Computer Graphics, 2011
2010
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010
2009
Tech. Sci. Informatiques, 2009
An asymmetric 2D Pointer/3D Ray for 3D interaction within collaborative virtual environments.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
2006
A migration mechanism to manage network troubles while interacting within collaborative virtual environments.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Améliorer la conception des applications interactives par l'utilisation conjointe du modèle PAC et des patrons de conception.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006
La cabine virtuelle d'immersion (CVI): un mode de transport des outils d'interaction dans les univers 3D.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006
Managing Network Troubles while Interacting within Collaborative Virtual Environments.
Proceedings of the Computer Supported Activity Coordination, 2006
SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2004
Utilisation du modèle PAC-Amodeus pour une réutilisation optimale de code dans le développement de plusieurs versions d'un logiciel commercial.
Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine, 2004
2000
Proceedings of the Virtual Worlds, Second International Conference, 2000
Using the PAC-Amodeus Model and Design Patterns to Make Interactive an Existing Object-Oriented Kernel.
Proceedings of the TOOLS 2000: 33rd International Conference on Technology of Object-Oriented Languages and Systems, 2000
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000
1998
Proceedings of the Virtual Worlds, First International Conference, 1998
Proceedings of the Computer Animation 1998, 1998