Thiemo Leonhardt
Orcid: 0000-0003-4725-9776Affiliations:
- TU Dresden, Chair of Didactics of Computer Science, Germany
- RWTH Aachen University, Department of Computer Science, Germany (former)
According to our database1,
Thiemo Leonhardt
authored at least 51 papers
between 2010 and 2024.
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Bibliography
2024
Identifying Secondary School Students' Misconceptions about Machine Learning: An Interview Study.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
From Guesswork to Game Plan: Exploring Problem-Solving-Strategies in a Machine Learning Game.
Proceedings of the Informatics in Schools. Innovative Approaches to Computer Science Teaching and Learning, 2024
Proceedings of DELFI Workshops 2024, Fulda, Germany, September 9-11, 2024, 2024
Beyond Realism: Rethinking Presence in Virtual Environments for Abstract Concept Learning.
Proceedings of the DELFI 2024, 2024
2023
Über den Bildschirmrand hinaus - Kollaborative Multiscreen-Touch-Lernspiele im Kontext künstlicher Intelligenz.
Proceedings of the Informatikunterricht zwischen Aktualität und Zeitlosigkeit: 20. GI-Fachtagung Informatik und Schule, 2023
Proceedings of the Informatikunterricht zwischen Aktualität und Zeitlosigkeit: 20. GI-Fachtagung Informatik und Schule, 2023
Digital Fabrication im Informatikunterricht - Entwicklung eines Seminars für Lehramtsstudierende.
Proceedings of the Informatikunterricht zwischen Aktualität und Zeitlosigkeit: 20. GI-Fachtagung Informatik und Schule, 2023
Exploring Students' Preinstructional Mental Models of Machine Learning: Preliminary Findings.
Proceedings of the 16th International Conference on Informatics in Schools: Situation, 2023
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
Proceedings of the DELFI 2023, 2023
Proceedings of the DELFI 2023, 2023
The tension between abstract and realistic visualization in VR learning applications for the classroom.
Proceedings of the DELFI 2023, 2023
Proceedings of DELFI Workshops 2023, Aachen, Germany, September 11-13, 2023, 2023
Proceedings of DELFI Workshops 2023, Aachen, Germany, September 11-13, 2023, 2023
2022
Proceedings of the WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022, 2022
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022
Inside the Router: An interactive VR learning application to practice routing and network address translation.
Proceedings of the DELFI 2022, 2022
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022
Proceedings of the DELFI 2022, 2022
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022
2021
Using Matchboxes to Teach the Basics of Machine Learning: an Analysis of (Possible) Misconceptions.
Proceedings of the Second Teaching Machine Learning and Artificial Intelligence Workshop, 2021
Proceedings of the 19. GI-Fachtagung Informatik und Schule, 2021
Exploring Effects of Gamified Collaborative Face-to-Face Learning of Regular Expressions.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the 51. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2021 - Computer Science & Sustainability, Berlin, Germany, 27. September, 2021
Dashboard für Lehrende zur Darstellung von Lerndaten anhand eines kollaborativen Informatik-Lernspiels für die Grundschule.
Proceedings of the DELFI 2021, 2021
Inside the Router: Ein interaktives VR Lernspiel zur Vermittlung von Routing in Netzwerken im Informatikunterricht.
Proceedings of the DELFI 2021, 2021
2020
Touch-Aktionen beim digitalen Lernen: Steigerung der Performance des visuellen Gedächtnisses durch aktive Reizverarbeitung.
Proceedings of the DELFI 2020, 2020
Proceedings of the DELFI 2020, 2020
2019
Technology-Enhanced Learning: Correlates of Acceptance of Assistive Technology in Collaborative Working Setting.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019
MTLG - Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective.
Proceedings of the DeLFI 2019, 2019
Greifbares Lernen von Informatikinhalten - Aktive Tangibles auf kapazitiven Multitouch-Tischen.
Proceedings of the DeLFI 2019, 2019
2018
The lone wolf dies, the pack survives?: Analyzing a Computer Science Learning Application on a Multitouch-Tabletop.
Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 2018
Proceedings of the Empowering Learners for Life in the Digital Age, 2018
Gender influences on school students' mental models of computer science: a quantitative rich picture analysis with sixth graders.
Proceedings of the Third Conference on GenderIT, 2018
Proceedings of the Adventures Between Lower Bounds and Higher Altitudes, 2018
2017
Fünf Argumente für einen grafischen Programmiereinstieg - eine Studie über vier Jahrgangsstufen.
Proceedings of the Informatische Bildung zum Verstehen und Gestalten der digitalen Welt, 2017
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017
2016
Proceedings of the DeLFI 2016, 2016
2015
Etablierung eines begabungsfördernden Lernumfeldes für Mädchen im Bereich Informatik.
PhD thesis, 2015
2013
From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education.
Comput. Sci. Educ., 2013
2011
Das Projekt "go4IT!" - Mit Robotern forschend und entdeckend lernen.
LOG IN, 2011
Proceedings of the Informatik in Bildung und Beruf - 14. GI-Fachtagung "Informatik und Schule, 2011
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011
Simulating LEGO Mindstorms Robots to Facilitate Teaching Computer Programming to School Students.
Proceedings of the Towards Ubiquitous Learning, 2011
2010
Vermittlung fundamentaler Ideen der Informatik durch eine kollaborative Multitouch-Anwendung.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010
The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders.
Proceedings of the Teaching Fundamentals Concepts of Informatics, 4th International Conference on Informatics in Secondary Schools, 2010
Proceedings of the DeLFI 2010, 2010