Therese Keane

Orcid: 0000-0002-1939-7955

According to our database1, Therese Keane authored at least 27 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Aligning Digital Educational Policies with the New Realities of Schooling.
Technol. Knowl. Learn., December, 2024

STEM in Australian Early Childhood Education.
J. Inf. Process., 2024

Immersive virtual reality for unintentional injury prevention training with children: A systematic review.
Comput. Educ. X Real., 2024

2023
Digital technologies: students' expectations and experiences during their transition from high school to university.
Educ. Inf. Technol., January, 2023

2022
The missing link: The parental voice in Bring Your Own Device (BYOD) programs.
Educ. Inf. Technol., 2022

Humanoid robots go to school.
Educ. Inf. Technol., 2022

STEM Programs at Primary School: Teachers Views and Concerns About Teaching "Digital Technologies".
Proceedings of the Towards a Collaborative Society Through Creative Learning, 2022

Senior Computing Subjects Taught Across Australian States and Territories.
Proceedings of the Towards a Collaborative Society Through Creative Learning, 2022

Characterizing the Nature of Programs for educational purposes.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

What We Talk About When We Talk About Programs.
Proceedings of the 2022 Working Group Reports on Innovation and Technology in Computer Science Education, 2022

2021
The potential of 360-degree virtual reality videos to teach water-safety skills to children.
Comput. Educ., 2021

Immersive virtual reality as a tool to learn problem-solving skills.
Comput. Educ., 2021

Educational interventions and female enrollment in IT degrees.
Commun. ACM, 2021

2020
Robotics in Education.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Underrepresentation of Girls in Computing.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Children's memory of a story experienced with virtual reality versus traditional media technology.
Int. J. Virtual Real., 2020

Immersive Virtual Reality Implementations in Developmental Psychology.
Int. J. Virtual Real., 2020

A vision of the digital future - government funding as a catalyst for 1 to 1 computing in schools.
Educ. Inf. Technol., 2020

Effective principal leadership influencing technology innovation in the classroom.
Educ. Inf. Technol., 2020

Mapping Computational Thinking and Programming Skills Using Technacy Theory.
Proceedings of the Empowering Teaching for Digital Equity and Agency, 2020

2018
Parents' expectations, perceptions and concerns when schools implement a 1: 1 program.
Educ. Inf. Technol., 2018

2017
Achievements and challenges: Implementing a 1: 1 program in a secondary school.
Educ. Inf. Technol., 2017

Involving Everyone: Coding and Decoding Languages.
Proceedings of the Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing, 2017

2016
Influencing the Influencers: The Role of Mothers in IT Career Choices.
J. Inf. Technol. Educ. Innov. Pract., 2016

Beyond traditional literacy: Learning and transformative practices using ICT.
Educ. Inf. Technol., 2016

2014
From Student Geek to Teacher Geek Chic - Reflections on How Computers Were Used while as a Student and then as a Teacher.
Proceedings of the Reflections on the History of Computers in Education, 2014

2002
Information and Communication Technology across the Curriculum: A Game of Snakes and Ladders.
Proceedings of the International Conference on Computers in Education, 2002


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