Theresa Foley

Affiliations:
  • NVIDIA


According to our database1, Theresa Foley authored at least 20 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Supporting Unified Shader Specialization by Co-opting C++ Features.
Proc. ACM Comput. Graph. Interact. Tech., 2022

2021
Development of a brownfield inventory for prioritizing funding outreach in Tucson, Arizona.
Geo spatial Inf. Sci., 2021

Unified Shader Programming in C++.
CoRR, 2021

2019
Staged metaprogramming for shader system development.
ACM Trans. Graph., 2019

2018
Slang: language mechanisms for extensible real-time shading systems.
ACM Trans. Graph., 2018

2017
Shader components: modular and high performance shader development.
ACM Trans. Graph., 2017

2016
A system for rapid exploration of shader optimization choices.
ACM Trans. Graph., 2016

Efficient GPU rendering of subdivision surfaces using adaptive quadtrees.
ACM Trans. Graph., 2016

2015
A system for rapid, automatic shader level-of-detail.
ACM Trans. Graph., 2015

An overview of next-generation graphics APIs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Post-Tessellation Geometry Caches.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

Coarse Pixel Shading.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2011
Spark: modular, composable shaders for graphics hardware.
ACM Trans. Graph., 2011

2009
Beyond programmable shading (parts I and II).
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Parallel computing for graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Programmable graphics: the future of interactive rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2005
KD-tree acceleration structures for a GPU raytracer.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

2004
Brook for GPUs: stream computing on graphics hardware.
ACM Trans. Graph., 2004

Efficient partitioning of fragment shaders for multiple-output hardware.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

2000
Virtual Explorer: Interactive Virtual Environment for Education.
Presence Teleoperators Virtual Environ., 2000


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