Theophilus Teo

Orcid: 0000-0001-7322-8864

According to our database1, Theophilus Teo authored at least 27 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Investigating body perception of multiple virtual hands in synchronized and asynchronized conditions.
Frontiers Virtual Real., 2024

Evaluations of Parallel Views for Sequential VR Search Tasks.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
Exploring Enhancements towards Gaze Oriented Parallel Views in Immersive Tasks.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

The MagicBook Revisited.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Techniques for using VRChat to Replace On-site Experiments.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

An Integrated Ducted Fan-Based Multi-Directional Force Feedback with a Head Mounted Display.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Evaluating Techniques to Share Hand Gestures for Remote Collaboration using Top-Down Projection in a Virtual Environment.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Investigating Perception of Multiple Virtual Hands using Startle Response.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Analysis and Observation of Behavioral Factors Contributing to Improvement of Embodiment to a Supernumerary Limb.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
X-Wing: Propeller-Based Force Feedback to Head in a Virtual Environment.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

2020
Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020

Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

OmniGlobeVR: A Collaborative 360° Communication System for VR.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

OmniGlobeVR: A Collaborative 360-Degree Communication System for VR.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

A User Study on MR Remote Collaboration Using Live 360 Video.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
Data fragment: Virtual reality for viewing and querying large image sets.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Sharedsphere: MR collaboration through shared live panorama.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Mixed reality collaboration through sharing a live panorama.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017


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