Thecla Schiphorst

Affiliations:
  • Simon Fraser University, Canada


According to our database1, Thecla Schiphorst authored at least 109 papers between 1990 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Art, Activism, and AI: Generating Visual Narratives of Injustice through Research-Creation with a Feminist Lens.
Proceedings of the 14th International Conference on Computational Creativity, 2023

2022
The I-TEC Design Framework for Kinesthetic Transmission in Online Spaces.
Proceedings of the MOCO '22: 8th International Conference on Movement and Computing, Chicago, IL, USA, June 22, 2022

Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2020
Pragmatic Circulations: John Dewey's Philosophy, Movement Practices and Embodied Cognition.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

Designing for Sensory Appreciation: Cultivating Somatic Approaches to Experience Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020


2019
Shifting Spaces: Using Defamiliarization to Design Choreographic Technologies That Support Co-Creation.
Proceedings of the 6th International Conference on Movement and Computing, 2019

Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Designing from Embodied Knowing: Practice-Based Research at the Intersection Between Embodied Interaction and Somatics.
Proceedings of the New Directions in Third Wave Human-Computer Interaction: Volume 2, 2018

The somatic turn in human-computer interaction.
Interactions, 2018

Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

Human Pose Detection Through Searching in 3D Database With 2D Extracted Skeletons.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2018

Respire: a Breath Away from the Experience in Virtual Environment.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Are You Dreaming?: A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Micro-Phenomenological Lens for Evaluating Narrative Visualization.
Proceedings of the 2018 IEEE Evaluation and Beyond, 2018

Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance.
Presence Teleoperators Virtual Environ., 2017

Cultivating kinaesthetic awareness through interaction: Perspectives from somatic practices and embodied cognition.
Proceedings of the 4th International Conference on Movement Computing, 2017

Gathering and Applying Guidelines for Mobile Robot Design for Urban Search and Rescue Application.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

A Framework for Hybrid Multimodal Performances.
Proceedings of the Electronic Visualisation and the Arts, 2017

Communicating Through A Telepresence Robot: A Study of Long Distance Relationships.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


Connecting Family Members Across Time Through Shared Media.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Never Alone: A Video Agents Based Generative Audio-Visual Installation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing for Kinesthetic Awareness: Revealing User Experiences through Second-Person Inquiry.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Seeing, Sensing and Recognizing Laban Movement Qualities.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Demo hour.
Interactions, 2016

Moving Collaborations: A Critical Inquiry Into Designing Creative Interactive Systems for Choreography.
EAI Endorsed Trans. Creative Technol., 2016

POEME: A Poetry Engine Powered by Your Movement.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

spaceDisplaced: Investigating Presence Through Mediated Participatory Environments.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

MoComp: A Tool for Comparative Visualization between Takes of Motion Capture Data.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

CoChoreo: A Generative Feature in iDanceForms for Creating Novel Keyframe Animation for Choreography.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Enhancing Visualization with Expressive Motion.
Proceedings of the Human Vision and Electronic Imaging, 2016

Warmth and Affection: Exploring Thermal Sensation in the Design of Parent-Child Distant Interaction.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

Movement Awareness through Emotion Based Aesthetic Visualisation.
Proceedings of the Electronic Visualisation and the Arts, 2016

Schrifttanz: Written Dance/Movement Poems.
Proceedings of the 11th Annual International Conference of the Alliance of Digital Humanities Organizations, 2016

You are Being Watched: Bystanders' Perspective on the Use of Camera Devices in Public Spaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


GaussBox: Prototyping Movement Interaction with Interactive Visualizations of Machine Learning.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Insertable Digital Devices: Voluntarily Under the Skin.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
movingstories, Simon Fraser University.
Interactions, 2015

Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy.
Proceedings of the Ninth International Conference on Tangible, 2015

Developing design considerations for mobile and wearable technology m-Health applications that can support recovery in mental health disorders.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Extending computational models of abstract motion with movement qualities.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015

Hearing movement: how taiko can inform automatic recognition of expressive movement qualities.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015

Sketching movement: designing creativity tools for in-situ, whole-body authorship.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015

How do experts observe movement?
Proceedings of the 2nd International Workshop on Movement and Computing, 2015

Amateur ice hockey coaching and the role of video feedback.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Art.CHI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Moment by Moment: Creating Movement Sketches with Camera Stillframes.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Strategies for Embodied Design: The Value and Challenges of Observing Movement.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Image as a trace of action: Recording activist performance art.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

Tagging with Movement: Somatic Strategies for Image Classification.
Proceedings of the International Workshop on Movement and Computing, 2014

Designing Interaction Categories for Kinesthetic Empathy: A Case Study of Synchronous Objects.
Proceedings of the International Workshop on Movement and Computing, 2014

Choreography as Mediated through Compositional Tools for Movement: Constructing A Historical Perspective.
Proceedings of the International Workshop on Movement and Computing, 2014

Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive Systems.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014

The Wearable Self: Braiding a Feminist Critique within a Somaesthetics Framework for Design.
Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014

Designing for movement: evaluating computational models using LMA effort qualities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The laughing dress: evoking prosocial interaction among strangers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Art and interaction SIG: cataloging the digital arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Curating the digital: spaces for art and interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Vocalizing dance movement for interactive sonification of laban effort factors.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Wo.Defy: wearable interaction design inspired by a Chinese 19<sup>th</sup> century suffragette movement.
Proceedings of the Seventh International Conference on Tangible, 2013

Supporting a Participant-Centric Management of Obesity via a Self-improving Health Game.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Healthcare and Safety of the Environment and Transport, 2013

EMVIZ (flow): An Artistic Tool for Visualising Movement Quality.
Proceedings of the Electronic Visualisation and the Arts, 2013

Investigating the communication patterns of distance-separated grandparents and grandchildren.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Digital art: challenging perspectives.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Beautiful dance moves: mapping movement, technology & computation.
Proceedings of the Creativity and Cognition 2013, 2013

Expressing technological metaphors in dance using structural illusion from embodied motion.
Proceedings of the Creativity and Cognition 2013, 2013

Performing with a system's intention: embodied cues in performer-system interaction.
Proceedings of the Creativity and Cognition 2013, 2013

Designing interaction for designers: defamiliarization in user's creative decision-making.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Articulating lines of research in digital arts, HCI, and interaction (invited SIG).
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Move to design/design to move: a conversation about designing for the body.
Interactions, 2011

<i>tendrils</i>: exploring the poetics of collective touch in wearable art.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Scuddle: Generating Movement Catalysts for Computer-Aided Choreography.
Proceedings of the Second International Conference on Computational Creativity, 2011

Self-evidence: applying somatic connoisseurship to experience design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Audience empathy: a phenomenological method for mediated performance.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

EMVIZ: The Poetics of Movement Quality Visualization.
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011

ActionPlot: A Visualization Tool for Contemporary Dance Analysis.
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011

2010
Scene(ic): performativity and visual narrative in amateur digital photography.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

Exploring touch and breath in networked wearable installation design.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

2009
Designing Social Computing Using Traditions of Symbolism, Personalization, and Gift Culture.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

soft(n): toward a somaesthetics of touch.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Designing a wearable social network.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

BodyDaemon.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2007
PillowTalk: can we afford intimacy?
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Applying an Aesthetic Framework of Touch for Table-Top Interactions.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Pillows as adaptive interfaces in ambient environments.
Proceedings of the International Workshop on Human-Centered Multimedia, 2007

Personalized ambient media experience: <i>move.me</i> case study.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

Really, really small: the palpability of the invisible.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
Affectionate Computing: Can We Fall in Love with a Machine?
IEEE Multim., 2006

2005
exhale: breath between bodies.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Artist Round Tables.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Cross-dressing and border crossing: exploring experience methods across disciplines.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2002
Extending interface practice: an ecosystem approach.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

FlowField: investigating the semantics of caress.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Using a gestural interface toolkit for tactile input to a dynamic virtual space.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

1997
The electric body project.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Bodymaps: artifacts of touch (the sensuality and anarchy of touch).
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1994
STILL DANCING: interacting inside the dance.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Desktop animation of multiple human figures.
IEEE Computer Graphics and Applications, 1993

The evolution of an interface for choreographers.
Proceedings of the Human-Computer Interaction, 1993

1991
Composition of multiple figure sequences for dance and animation.
Vis. Comput., 1991

A day in the life of...
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1990
Tools for interaction with the creative process of composition.
Proceedings of the Conference on Human Factors in Computing Systems, 1990


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