Thanh-Tung Cao

According to our database1, Thanh-Tung Cao authored at least 10 papers between 2008 and 2017.

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Bibliography

2017
Flip to Regular Triangulation and Convex Hull.
IEEE Trans. Vis. Comput. Graph., 2017

2015
Triangulations from topologically correct digital Voronoi diagrams.
Comput. Geom., 2015

2014
A GPU accelerated algorithm for 3D Delaunay triangulation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

2013
Computing 2D Constrained Delaunay Triangulation Using the GPU.
IEEE Trans. Vis. Comput. Graph., 2013

gHull: A GPU algorithm for 3D convex hull.
ACM Trans. Math. Softw., 2013

Flip-flop: convex hull construction via star-shaped polyhedron in 3D.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
Scalable parallel minimum spanning forest computation.
Proceedings of the 17th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2012

2011
gHull: a three-dimensional convex hull algorithm for graphics hardware.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Parallel Banding Algorithm to compute exact distance transform with the GPU.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2008
Computing two-dimensional Delaunay triangulation using graphics hardware.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008


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