Thammathip Piumsomboon

Orcid: 0000-0001-5870-9221

According to our database1, Thammathip Piumsomboon authored at least 64 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Advancing prosociality in extended reality: systematic review of the use of embodied virtual agents to trigger prosocial behaviour in extended reality.
Frontiers Virtual Real., 2024

Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review.
Frontiers Virtual Real., 2024

Large Language Models for Automatic Detection of Sensitive Topics.
CoRR, 2024

Modelling Patient-Therapist Collaboration for Brain Injury Rehabilitation in Virtual Reality.
Proceedings of the Adjunct Proceedings of the 32nd ACM Conference on User Modeling, 2024

Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Listen to the Sword: Using Breathing and Spatial Audio for Wuxia Narratives.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Editorial: Supernatural enhancements of perception, interaction, and collaboration in mixed reality.
Frontiers Virtual Real., March, 2023

Visually Augmenting Underfoot Tactile Perception in Augmented Virtuality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

An Asynchronous Hybrid Cross Reality Collaborative System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Hybrid Cross-Reality Collaborative System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

GestureExplorer: Immersive Visualisation and Exploration of Gesture Data.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
XR-LIVE: Enhancing Asynchronous Shared-Space Demonstrations with Spatial-temporal Assistive Toolsets for Effective Learning in Immersive Virtual Laboratories.
Proc. ACM Hum. Comput. Interact., 2022

Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks.
Frontiers Virtual Real., 2022

Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments.
Frontiers Virtual Real., 2022

Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality.
Frontiers Virtual Real., 2022

Virtual Triplets: Human-Agent Shared Control of Virtual Avatars.
Proceedings of the Symposium on Spatial User Interaction, 2022

Localization in Immersive Analytics with World-In-Miniature, Landmarks and Constellations.
Proceedings of the Symposium on Spatial User Interaction, 2022

Ex-Cit XR: Expert-elicitation of XR Techniques for Disengaging from IVEs.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Force-Based Foot Gesture Navigation in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

COMFlex: An Adaptive Haptic Interface with Shape-Changing and Weight-Shifting Mechanism for Immersive Virtual Reality.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

2020
Spatial Scale Perception for Design Tasks in Virtual Reality.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Substituting Teleportation Visualization for Collaborative Virtual Environments.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Surface vs Motion Gestures for Mobile Augmented Reality.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Exploring Spatial Scale Perception in Immersive Virtual Reality for Risk Assessment in Interior Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Conveying spatial awareness cues in xR collaborations.
IEEE Trans. Vis. Comput. Graph., 2019

Revisiting collaboration through mixed reality: The evolution of groupware.
Int. J. Hum. Comput. Stud., 2019

The Effects of Sharing Awareness Cues in Collaborative Mixed Reality.
Frontiers Robotics AI, 2019

On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface.
IEEE Trans. Vis. Comput. Graph., 2018

Sharing and Augmenting Emotion in Collaborative Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Emotion Sharing and Augmentation in Cooperative Virtual Reality Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Counterpoint: Exploring Mixed-Scale Gesture Interaction for AR Applications.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
CoVAR: a collaborative virtual and augmented reality system for remote collaboration.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Exploring enhancements for remote mixed reality collaboration.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Automated enabling of head mounted display using gaze-depth estimation.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Exploring mixed-scale gesture interaction.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

Estimating Gaze Depth Using Multi-Layer Perceptron.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Mutually Shared Gaze in Augmented Video Conference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Real-time Visual Representations for Mixed Reality Remote Collaboration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Exploring natural eye-gaze-based interaction for immersive virtual reality.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2014
Hands in Space: Gesture Interaction with Augmented-Reality Interfaces.
IEEE Computer Graphics and Applications, 2014

G-SIAR: Gesture-speech interface for augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

User-Defined Gestures for Augmented Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Visual Occlusion in an Augmented Reality Post-Stroke Therapy Scenario.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

2012
Demonstrating Maori Haka with kinect and nao robots.
Proceedings of the International Conference on Human-Robot Interaction, 2012

<i>ARMicroMachines</i>: natural interaction with augmented reality scenes.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
A realistic augmented reality racing game using a depth-sensing camera.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Augmented reality micromachines.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Seamless interaction in space.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011


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