Thammathip Piumsomboon
Orcid: 0000-0001-5870-9221
According to our database1,
Thammathip Piumsomboon
authored at least 64 papers
between 2011 and 2024.
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Bibliography
2024
Advancing prosociality in extended reality: systematic review of the use of embodied virtual agents to trigger prosocial behaviour in extended reality.
Frontiers Virtual Real., 2024
Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review.
Frontiers Virtual Real., 2024
Modelling Patient-Therapist Collaboration for Brain Injury Rehabilitation in Virtual Reality.
Proceedings of the Adjunct Proceedings of the 32nd ACM Conference on User Modeling, 2024
Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Editorial: Supernatural enhancements of perception, interaction, and collaboration in mixed reality.
Frontiers Virtual Real., March, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
XR-LIVE: Enhancing Asynchronous Shared-Space Demonstrations with Spatial-temporal Assistive Toolsets for Effective Learning in Immersive Virtual Laboratories.
Proc. ACM Hum. Comput. Interact., 2022
Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks.
Frontiers Virtual Real., 2022
Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments.
Frontiers Virtual Real., 2022
Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality.
Frontiers Virtual Real., 2022
Proceedings of the Symposium on Spatial User Interaction, 2022
Localization in Immersive Analytics with World-In-Miniature, Landmarks and Constellations.
Proceedings of the Symposium on Spatial User Interaction, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
COMFlex: An Adaptive Haptic Interface with Shape-Changing and Weight-Shifting Mechanism for Immersive Virtual Reality.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021
2020
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Exploring Spatial Scale Perception in Immersive Virtual Reality for Risk Assessment in Interior Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
Int. J. Hum. Comput. Stud., 2019
Frontiers Robotics AI, 2019
On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface.
IEEE Trans. Vis. Comput. Graph., 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
CoVAR: a collaborative virtual and augmented reality system for remote collaboration.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017
CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
2014
IEEE Computer Graphics and Applications, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
2013
KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
2012
Proceedings of the International Conference on Human-Robot Interaction, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011