Teun Dubbelman

According to our database1, Teun Dubbelman authored at least 12 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Educating Interactive Narrative Designers: Cornerstones of a Program.
Trans. Digit. Games Res. Assoc., 2021

2019
An Educational Program in Interactive Narrative Design.
Proceedings of the Interactive Storytelling, 2019

2018
Creating and Sharing Interactive Narrative Design Knowledge - A Multipronged Approach.
Proceedings of the Interactive Storytelling, 2018

Card-Based Methods in Interactive Narrative Prototyping.
Proceedings of the Interactive Storytelling, 2018

Interactive Digital Narratives (IDN) for Change - Educational Approaches and Challenges in a Project Focused on Migration.
Proceedings of the Interactive Storytelling, 2018

"Clementine will remember that" - Methods to Establish Design Conventions for Video Game Narrative.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

Engaging the Community in Collecting Interactive Narrative Design Conventions.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
What is a Convention in Interactive Narrative Design?
Proceedings of the Interactive Storytelling, 2017

Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics.
Proceedings of the Interactive Storytelling, 2017

2016
An Integrated and Iterative Research Direction for Interactive Digital Narrative.
Proceedings of the Interactive Storytelling, 2016

Narrative Game Mechanics.
Proceedings of the Interactive Storytelling, 2016

2011
Designing stories: practices of narrative in 3D computer games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011


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