Tetsunari Inamura
Orcid: 0000-0002-0028-6438
According to our database1,
Tetsunari Inamura
authored at least 115 papers
between 1998 and 2024.
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Bibliography
2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Implementation of a Virtual Success Experience System with Difficulty Adjustment for Enhancing Self-Efficacy.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Development of a Virtual Travel System to Enhance the Discovery of Aspiration and Pleasure.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
2023
IEEE Robotics Autom. Mag., September, 2023
Int. J. Autom. Technol., May, 2023
Evaluation of an online human-robot interaction competition platform based on virtual reality - case study in RCAP2021.
Adv. Robotics, April, 2023
Designing Evaluation Metrics for Quality of Human-Robot Interaction in Guiding Human Behavior.
Proceedings of the International Conference on Human-Agent Interaction, 2023
The Impact of the Order of Vicarious and Self Experiences in a VR Environment on Self-Efficacy.
Proceedings of the International Conference on Human-Agent Interaction, 2023
Enhancing Training and Learning in Virtual Reality: The Influence of Alien Motion on Sense of Embodiment.
Proceedings of the International Conference on Human-Agent Interaction, 2023
Instant Difficulty Adjustment: Predicting Success Rate of VR Kendama when Changing the Difficulty Level.
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
Frontiers Neurorobotics, September, 2022
Latent Representation in Human-Robot Interaction With Explicit Consideration of Periodic Dynamics.
IEEE Trans. Hum. Mach. Syst., 2022
Effects of Frequent Changes in Extended Self-Avatar Movements on Adaptation Performance.
J. Robotics Mechatronics, 2022
VR and GUI based Human-Robot Interaction Behavior Collection for Modeling the Subjective Evaluation of the Interaction Quality.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2022
Effect of repetitive motion intervention on self-avatar on the sense of self-individuality.
Proceedings of the International Conference on Human-Agent Interaction, 2022
2021
SIGVerse: A Cloud-Based VR Platform for Research on Multimodal Human-Robot Interaction.
Frontiers Robotics AI, 2021
VR platform enabling crowdsourcing of embodied HRI experiments - case study of online robot competition.
Adv. Robotics, 2021
Evaluation of the Difference of Human Behavior between VR and Real Environments in Searching and Manipulating Objects in a Domestic Environment.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021
Linguistic Descriptions of Human Motion with Generative Adversarial Seq2Seq Learning.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021
2020
SIGVerse: A cloud-based VR platform for research on social and embodied human-robot interaction.
CoRR, 2020
Improved and scalable online learning of spatial concepts and language models with mapping.
Auton. Robots, 2020
Spatial concept-based navigation with human speech instructions via probabilistic inference on Bayesian generative model.
Adv. Robotics, 2020
Adv. Robotics, 2020
Optimization of criterion for objective evaluation of HRI performance that approximates subjective evaluation: a case study in robot competition.
Adv. Robotics, 2020
Adv. Robotics, 2020
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020
2019
What competitions were conducted in the service categories of the World Robot Summit?
Adv. Robotics, 2019
Bidirectional estimation between context and motion in motion sequence in which context changes.
Adv. Robotics, 2019
Section focused on machine learning methods for high-level cognitive capabilities in robotics.
Adv. Robotics, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Estimation of Subjective Evaluation of HRI Performance Based on Objective Behaviors of Human and Robots.
Proceedings of the RoboCup 2019: Robot World Cup XXIII [Sydney, 2019
Learning Multimodal Representations for Sample-efficient Recognition of Human Actions.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019
Online Motion Concept Learning: A Novel Algorithm for Sample-Efficient Learning and Recognition of Human Actions.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019
2018
Unsupervised spatial lexical acquisition by updating a language model with place clues.
Robotics Auton. Syst., 2018
SpCoSLAM 2.0: An Improved and Scalable Online Learning of Spatial Concepts and Language Models with Mapping.
CoRR, 2018
Evaluation of Rapid Active Learning Method for Motion Label Learning in Variable VR Environment.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2018
Evaluation of Human Behavior Difference with Restricted Field of View in Real and VR Environments.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018
Representation of Embodied Collaborative Behaviors in Cyber-Physical Human-Robot Interaction with Immersive User Interfaces.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018
2017
Bayesian body schema estimation using tactile information obtained through coordinated random movements.
Adv. Robotics, 2017
Development of VR platform for cloud-based neurorehabilitation and its application to research on sense of agency and ownership.
Adv. Robotics, 2017
Cloud-based multimodal human-robot interaction simulator utilizing ROS and unity frameworks.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2017
Competition Design to Evaluate Cognitive Functions in Human-Robot Interaction Based on Immersive VR.
Proceedings of the RoboCup 2017: Robot World Cup XXI [Nagoya, Japan, July 27-31, 2017]., 2017
Online spatial concept and lexical acquisition with simultaneous localization and mapping.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017
On-line simultaneous learning and recognition of everyday activities from virtual reality performances.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017
Learning from Human Collaborative Experience: Robot Learning via Crowdsourcing of Human-Robot Interaction.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
2016
Spatial Concept Acquisition for a Mobile Robot That Integrates Self-Localization and Unsupervised Word Discovery From Spoken Sentences.
IEEE Trans. Cogn. Dev. Syst., 2016
Analysis of slow dynamics of kinematic structure estimation after physical disorder: Constructive approach toward phantom limb pain.
Proceedings of the International Symposium on Micro-NanoMechatronics and Human Science, 2016
Proceedings of the Intelligent Autonomous Systems 14, 2016
2015
Sparsely extracting stored movements to construct interfaces for humanoid end-effector control.
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015
Cloud based VR System with Immersive Interfaces to Collect Human Gaze and Body Motion Behaviors.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015
2014
Bootstrapping humanoid robot skills by extracting semantic representations of human-like activities from virtual reality.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014
A new dimension for RoboCup @home: human-robot interaction between virtual and real worlds.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014
Sample efficiency improvement on neuroevolution via estimation-based elimination strategy.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014
2013
Cognitive Social Robotics: Intelligence based on Embodied Experience and Social Interaction (NII Shonan Meeting 2013-14).
NII Shonan Meet. Rep., 2013
Bayesian learning of tool affordances based on generalization of functional feature to estimate effects of unseen tools.
Artif. Life Robotics, 2013
Human-Robot Interaction between Virtual and Real Worlds: Motivation from RoboCup @Home.
Proceedings of the Social Robotics - 5th International Conference, 2013
Object recognition using lighting condition database based on long-time observation in virtual environment.
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration, 2013
Proceedings of the RoboCup 2013: Robot World Cup XVII [papers from the 17th Annual RoboCup International Symposium, 2013
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2013
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013
Integration of work sequence and embodied interaction for collaborative work based human-robot interaction.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
Development of RoboCup @home simulator: simulation platform that enables long-term large scale HRI.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
2012
A model to output optimal degrees of emphasis for teaching motion according to initial performance of human-learners-an empirically obtained model for robotic motion coaching system.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2012
Long-term large scale human-robot interaction platform through immersive VR system - Development of RoboCup @Home Simulator-.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2012
Multimodal human-robot interaction with Chatterbot system: Extending AIML towards supporting embodied interactions.
Proceedings of the 2012 IEEE International Conference on Robotics and Biomimetics, 2012
Analysis and modeling of emphatic motion use and symbolic expression use by observing humans' motion coaching task -models for robotic motion coaching system-.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012
SIGVerse - A cloud computing architecture simulation platform for social human-robot interaction.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012
Extending chatterbot system into multimodal interaction framework with embodied contextual understanding.
Proceedings of the International Conference on Human-Robot Interaction, 2012
Estimation of Suitable Action to Realize Given Novel Effect with Given Tool Using Bayesian Tool Affordances.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
2011
Int. J. Comput. Appl. Technol., 2011
Management of Experience Data for Rapid Adaptation to New Preferences Based on Bayesian Significance Evaluation.
Adv. Robotics, 2011
Human-robot Cooperation System using Shared Cyber Space that Connects to Real World - Development of SocioIntelliGenesis Simulator SIGVerse toward HRI.
Proceedings of the SIMULTECH 2011 - Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Noordwijkerhout, The Netherlands, 29, 2011
What are required to simulate interaction with robot? SIGVerse - A simulation platform for human-robot interaction.
Proceedings of the 2011 IEEE International Conference on Robotics and Biomimetics, 2011
Motion coaching with emphatic motions and adverbial expressions for human beings by robotic system -method for controlling motions and expressions with sole parameter-.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011
Proceedings of the 6th International Conference on Human Robot Interaction, 2011
2010
Rapid behavior adaptation for human-centered robots in a dynamic environment based on the integration of primitive confidences on multi-sensor elements.
Artif. Life Robotics, 2010
2009
HRP-2W: A humanoid platform for research on support behavior in daily life environments.
Robotics Auton. Syst., 2009
Estimation of other's sensory patterns based on dialogue and shared motion experiences.
Proceedings of the 9th IEEE-RAS International Conference on Humanoid Robots, 2009
2008
A sample discarding strategy for rapid adaptation to new situation based on Bayesian behavior learning.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2008
Geometric proto-symbol manipulation towards language-based motion pattern synthesis and recognition.
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008
2007
Proceedings of the Neural Information Processing, 14th International Conference, 2007
2006
Cooperative Task Achievement System Between Humans and Robots Based on Stochastic Memory Model of Spatial Environment.
Proceedings of the New Frontiers in Artificial Intelligence, 2006
Situation Recognition and Behavior Induction based on Geometric Symbol Representation ofMultimodal Sensorimotor Patterns.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006
Tendon Arrangement Based on Joint Torque Requirements for a Reinforceable Musculo-Skeletal Humanoid.
Proceedings of the Intelligent Autonomous Systems 9, 2006
Behavior Induction by Geometric Relation between Symbols of Multi-sensory Pattern.
Proceedings of the Intelligent Autonomous Systems 9, 2006
HRP-2W: A Humanoid Platform for Research on Support Behavior in Daily life Environments.
Proceedings of the Intelligent Autonomous Systems 9, 2006
Proceedings of the 2006 6th IEEE-RAS International Conference on Humanoid Robots, 2006
2005
A Dialogue Control Model Based on Ambiguity Evaluation of Users' Instructions and Stochastic Representation of Experiences.
J. Robotics Mechatronics, 2005
Proceedings of the 5th IEEE-RAS International Conference on Humanoid Robots, 2005
Intent imitation using wearable motion capturing system with on-line teaching of task attention.
Proceedings of the 5th IEEE-RAS International Conference on Humanoid Robots, 2005
2004
PEXIS: Probabilistic experience representation based adaptive interaction system for personal robots.
Syst. Comput. Jpn., 2004
Dialogue control for task achievement based on evaluation of situational vagueness and stochastic representation of experiences.
Proceedings of the 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems, Sendai, Japan, September 28, 2004
Acquisition of behavior modifier based on geometric proto-symbol manipulation and its application to motion generation.
Proceedings of the 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems, Sendai, Japan, September 28, 2004
2003
Proceedings of the Robotics Research, The Eleventh International Symposium, 2003
Keyframe compression and decompression for time series data based on the continuous hidden Markov model.
Proceedings of the 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems, Las Vegas, Nevada, USA, October 27, 2003
2002
Acquiring Motion Elements for Bidirectional Computation of Motion Recognition and Generation.
Proceedings of the Experimental Robotics VIII [ISER 2002, 2002
Associative computational model of mirror neurons that connects missing link between behaviors and symbols.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002
2001
Imitation and Primitive Symbol Acquisition of Humanoids by the Integrated Mimesis Loop.
Proceedings of the 2001 IEEE International Conference on Robotics and Automation, 2001
Proceedings of the 2001 IEEE International Conference on Robotics and Automation, 2001
2000
User adaptation of human-robot interaction model based on Bayesian network and introspection of interaction experience.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2000
1998
Finding and following a human based on online visual feature determination through discourse.
Proceedings of the Proceedings 1998 IEEE/RSJ International Conference on Intelligent Robots and Systems. Innovations in Theory, 1998