Tess Tanenbaum
Orcid: 0000-0001-5978-8021Affiliations:
- University of California, Irvine, Transformative Play Lab, CA, USA
- Simon Fraser University, School of Interactive Arts & Technology, Surrey, BC, Canada
According to our database1,
Tess Tanenbaum
authored at least 63 papers
between 2007 and 2021.
Collaborative distances:
Collaborative distances:
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Bibliography
2021
Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2020
Comput. Games J., 2020
"How do I make this thing smile?": An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Shiva's Rangoli: Tangible Storytelling through Diegetic Interfaces in Ambient Environments.
Proceedings of the Thirteenth International Conference on Tangible, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 2019 DiGRA International Conference: Game, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
Evaluating the Pleasures of Agency in Shiva's Rangoli, a Tangible Storytelling Installation.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral Practices.
Proceedings of the New Directions in Third Wave Human-Computer Interaction: Volume 2, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Furious futures and apocalyptic design fictions: popular narratives of sustainability.
Interactions, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
The limits of our imagination: design fiction as a strategy for engaging with dystopian futures.
Proceedings of the Second Workshop on Computing within Limits, 2016
GeoPoetry: Designing Location-Based Combinatorial Electronic Literature Soundtracks for Roadtrips.
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015
Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Creativity in the Digital Age., 2015
2014
A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Steampunking interaction design: principles for envisioning through imaginative practice.
Interactions, 2013
Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Creativity and Cognition 2013, 2013
2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the User Modeling, Adaption and Personalization, 2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Futura: design for collaborative learning and game play on a multi-touch digital tabletop.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Interactive Storytelling, 2011
2010
Digit. Creativity, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the 1st Augmented Human International Conference, 2010
2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
2008
Proceedings of the Interactive Storytelling, 2008
2007
Proceedings of the Intelligent Narrative Technologies, 2007