Teresa Roselli

Orcid: 0000-0002-5300-0296

According to our database1, Teresa Roselli authored at least 58 papers between 1995 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2021
Math is magic: an adaptive serious game to reinforce math competences.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Social Robot to teach coding in primary school.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Augmented Reality to Support Geometry Learning.
IEEE Access, 2020

A Simulation Game to Acquire Skills on Industry 4.0.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

2019
Multimedia Technologies to Support Delivery of Health Services to Migrants by Enhancing their Inclusion.
Proceedings of the 23rd International Conference on Information Visualisation, 2019

Augmented Reality to support education in Industry 4.0.
Proceedings of the 18th International Conference on Information Technology Based Higher Education and Training, 2019

2018
Gamification and Learning Analytics to Improve Engagement in University Courses.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

Game-Based Learning as Effective Learning Method: An Application of Digital Storytelling.
Proceedings of the 22nd International Conference Information Visualisation, 2018

2017
Multimedia Technologies to Foster Ecological Skills.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Game-based learning and Gamification to promote engagement and motivation in medical learning contexts.
Smart Learn. Environ., 2016

Visualizing student engagement in e-learning environment.
J. Vis. Lang. Sentient Syst., 2016

2015
Digitally enhanced assessment in virtual learning environments.
J. Vis. Lang. Comput., 2015

Intelligent Agent and Virtual Game to support education in e-health.
Proceedings of the 21st International Conference on Distributed Multimedia Systems, Vancouver, Canada, August 31, 2015

2014
Training and Learning in e-Health Using the Gamification Approach: The Trainer Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Adaptive E-Learning Environments: Research Dimensions and Technological Approaches.
Int. J. Distance Educ. Technol., 2013

Recommendation of Collaborative Activities in E-learning Environments.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

2012
Evaluation of Multi-Agent Systems: Proposal and Validation of a Metric Plan.
Trans. Comput. Collect. Intell., 2012

How Cognitive Styles Affect the E-learning Process.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

An educational game to learn type 1 diabetes management.
Proceedings of the 18th International Conference on Distributed Multimedia Systems, 2012

2011
Recommendation in E-Learning Social Networks.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011

Using the SCORM Standard to Build Adaptive Content Packages in RELOAD.
Proceedings of the 17th International Conference on Distributed Multimedia Systems, 2011

2010
MoMAt: A Mobile Museum Adaptive Tour.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

An Evaluation Method for Multi-Agent Systems.
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2010

Multi-criteria Retrieval in Cultural Heritage Recommendation Systems.
Proceedings of the Knowledge-Based and Intelligent Information and Engineering Systems, 2010

A model for generating tourist itineraries.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010

Automated Generation of Itineraries in Recommender Systems for Tourism.
Proceedings of the Current Trends in Web Engineering, 2010

An Adaptive Test for Learning Objects: item calibration.
Proceedings of the 16th International Conference on Distributed Multimedia Systems, 2010

2009
A Recommendation Technique for Cultural Heritage Hypermedial Objects.
Proceedings of the Ninth International Conference on Intelligent Systems Design and Applications, 2009

Formative evaluation of a didactic software for acquiring problem solving abilities using Prolog.
Proceedings of the Interaction Design and Children, 2009

2008
Dynamic Tailoring of SCORM Sequencing and Navigation Rules.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

A Rules-based System to Achieve Tailoring of SCORM Standard LOS.
Proceedings of the 14th International Conference on Distributed Multimedia Systems, 2008

2007
An Experimental Evaluation of Logiocando, an Intelligent Tutoring Hypermedia System.
Int. J. Artif. Intell. Educ., 2007

A taxonomy for cataloging LOs using IEEE educational metadata.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

A Holistic Approach to the Evaluation of E-Learning Systems.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

2006
An approach to usability evaluation of e-learning applications.
Univers. Access Inf. Soc., 2006

Cooperative Student Assessment Method: an Evaluation Study.
Int. J. Emerg. Technol. Learn., 2006

Can a Hypermedia Cooperative e-Learning Environment Stimulate Constructive Collaboration?
J. Educ. Technol. Soc., 2006

Editorial: E-learning and Human-Computer Interaction: Exploring Design Synergies for more Effective Learning Experiences.
J. Educ. Technol. Soc., 2006

2005
Special feature article: A Taxonomy for Definitions and Applications of LOs: A Meta-analysis of ICALT papers.
J. Educ. Technol. Soc., 2005

Guidelines for Designing and Developing Contents for Mobile Learning.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

A Framework for Supporting Web-based Cooperative Learning.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

On the Usability Evaluation of E-Learning Applications.
Proceedings of the 38th Hawaii International Conference on System Sciences (HICSS-38 2005), 2005

2004
Towards Guidelines for Usability of e-Learning Applications.
Proceedings of the User-Centered Interaction Paradigms for Universal Access in the Information Society, 2004

Can a CSCL Environment Promote Effective Interaction?
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Networking Technologies to Foster Mathematical Metacognitive Processes.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Can Educational Technology Foster Effective Motivation to Learn.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

Web-based Learning in Academic Context.
Proceedings of the 7th IASTED International Conference on Computers and Advanced Technology in Education, 2004

Usability of E-learning tools.
Proceedings of the working conference on Advanced visual interfaces, 2004

2003
Does Hypermedia Really Work for Tutoring Children?
IEEE Multim., 2003

An Authoring Environment for E-Learning.
Proceedings of the IADIS International Conference WWW/Internet 2003, 2003

2002
A WWW-Based Cooperative Learning System and its Effects on Students' Achievement.
Proceedings of the International Conference on Computers in Education, 2002

Studying Usability of an Educational Software.
Proceedings of the IADIS International Conference WWW/Internet 2002, 2002

Evaluating the Effects on Learning of a Cooperative Student Model.
Proceedings of the IADIS International Conference WWW/Internet 2002, 2002

A Non-invasive Cooperative Student Model.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002

2000
WWW-Based Cooperative Learning.
Proceedings of the Applied Computing 2000, 2000

1996
HyperPro: an intelligent hypermedia system for learning logic programming.
Proceedings of the workshop on Advanced visual interfaces 1996, 1996

1995
Artificial Intelligence Can Improve Hypermedia Instructional Technologies for Learning.
ACM Comput. Surv., 1995

Hyperex: An Intelligent Tutoring Hypertext System for Learning Programming.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1995


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