Teresa Romão
Orcid: 0000-0002-3678-5626
According to our database1,
Teresa Romão
authored at least 74 papers
between 2002 and 2024.
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Bibliography
2024
Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry.
Multim. Tools Appl., May, 2024
Proc. ACM Hum. Comput. Interact., 2024
Int. J. Child Comput. Interact., 2024
Frontiers Comput. Sci., 2024
2023
Pers. Ubiquitous Comput., October, 2023
Exploring Emotions: Study of Five Design Workshops for Generating Ideas for Emotional Self-report Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
2021
NIME Scores: a Systematic Review of How Scores Have Shaped Performance Ecologies in NIME.
Proceedings of the 21th International Conference on New Interfaces for Musical Expression, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the AM '21: Audio Mostly 2021, 2021
Full-Body Interaction in a Remote Context: Adapting a Dance Piece to a Browser-Based Installation.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021
2020
J. Wirel. Mob. Networks Ubiquitous Comput. Dependable Appl., 2020
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020
2019
Proceedings of the MobiQuitous 2019, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the XX International Conference on Human Computer Interaction, 2019
How does the visual aesthetics of positively-framed messages impact their motivational capacity?
Proceedings of the 31st European Conference on Cognitive Ergonomics, 2019
How do motivational text messages impact motivation to exercise?: implications for the design of activity trackers.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Visual Quotes: Does Aesthetic Appeal Influence How Perceived Motivating Text Messages Impact Short-Term Exercise Motivation?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019
2018
Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017
Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
The design process of an e-Health project: Applying the HSI framework for interface analysis.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Exploring Emotions through Painting, Photography and Expressive Writing: an Early Experimental User Study.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Avoiding "...too late!" - Expressing and Detecting Opportunity with EveWorks and EveXL.
Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia, 2015
Proceedings of the 12th EAI International Conference on Mobile and Ubiquitous Systems: Computing, 2015
Proceedings of the 12th EAI International Conference on Mobile and Ubiquitous Systems: Computing, 2015
Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Emotion sharing during live sports broadcasts: studying its potential and the users' preferences.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Design of an Interactive Experience with Medieval Illuminations: A Journey into the Beauty and Meaning of Medieval Portuguese Manuscripts.
ACM Journal on Computing and Cultural Heritage, 2014
Proceedings of the Human-Computer Interaction. Applications and Services, 2014
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
From the lab to the world: studying real-time second screen interaction with live sports.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Trans. Edutainment, 2011
Testing the Usability of a Platform for Rapid Development of Mobile Context-Aware Applications.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
2009
Proceedings of the Ambient Intelligence, 2009
2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2006
M-Traffic - A Traffic Information and Monitoring System for Mobile Devices.
Proceedings of the Ubiquitous Computing, 2006
InAuthoring environment: interfaces for creating spatial stories and gaming activities.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
InStory: a system for mobile information access, storytelling and gaming activities in physical spaces.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
2002
Proceedings of the ACM-GIS 2002, 2002