Teresa Romão

Orcid: 0000-0002-3678-5626

According to our database1, Teresa Romão authored at least 74 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry.
Multim. Tools Appl., May, 2024

Promoting Family Play through Asymmetric Game Design.
Proc. ACM Hum. Comput. Interact., 2024

Augmented reality interactive experiences for multi-level chemistry understanding.
Int. J. Child Comput. Interact., 2024

Editorial: Entertainment computing and persuasive technologies.
Frontiers Comput. Sci., 2024

2023
Investigating performance ecologies using screen scores: a case study.
Pers. Ubiquitous Comput., October, 2023

Exploring Emotions: Study of Five Design Workshops for Generating Ideas for Emotional Self-report Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2021
NIME Scores: a Systematic Review of How Scores Have Shaped Performance Ecologies in NIME.
Proceedings of the 21th International Conference on New Interfaces for Musical Expression, 2021

Encouraging Chemistry Learning Through an Augmented Reality Magic Game.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Enhancing Children Spatial Skills with Augmented Reality Serious Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Technology-Mediated Musical Connections: The Ecology of a Screen-Score Performance.
Proceedings of the AM '21: Audio Mostly 2021, 2021

Full-Body Interaction in a Remote Context: Adapting a Dance Piece to a Browser-Based Installation.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
A Language for the End-user Development of Mobile Context-Aware Applications.
J. Wirel. Mob. Networks Ubiquitous Comput. Dependable Appl., 2020

VR Open Scores: Scores as Inspiration for VR Scenarios.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

Designing interactive sonic artefacts for dance performance: an ecological approach.
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020

2019
Mobile augmented reality techniques for emergency response.
Proceedings of the MobiQuitous 2019, 2019

An Educational Game About Math and Magic.
Proceedings of the Entertainment Computing and Serious Games, 2019

Model-Driven Framework for Human Machine Interaction Design in Industry 4.0.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Persuasive games in Interactive Spaces: The Hidden Treasure Game.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

How does the visual aesthetics of positively-framed messages impact their motivational capacity?
Proceedings of the 31st European Conference on Cognitive Ergonomics, 2019

How do motivational text messages impact motivation to exercise?: implications for the design of activity trackers.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

Paralympic VR Game: Immersive Game using Virtual Reality and Video.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Visual Quotes: Does Aesthetic Appeal Influence How Perceived Motivating Text Messages Impact Short-Term Exercise Motivation?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ARCAA: a Framework to Analyse the Artefact Ecology in Computer Music Performance.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

2018
Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Designing a system for the automatic generation of sport video summaries.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Challenges in Designing Smarter Mobile User Experiences.
Frontiers ICT, 2016

The design process of an e-Health project: Applying the HSI framework for interface analysis.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

Mobile apps for IBD self: management using wearable devices and sensors.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Exploring Emotions through Painting, Photography and Expressive Writing: an Early Experimental User Study.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Engaging remote fans in live sports.
Int. J. Arts Technol., 2015

On Sounder Ground: CAAT, a Viable Widget for Affective Reaction Assessment.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Avoiding "...too late!" - Expressing and Detecting Opportunity with EveWorks and EveXL.
Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia, 2015

A Synchronisation Mechanism based on User Feedback for Second Screen Applications.
Proceedings of the 12th EAI International Conference on Mobile and Ubiquitous Systems: Computing, 2015

Making Sense of EveXL, a DSL for Context Awareness.
Proceedings of the 12th EAI International Conference on Mobile and Ubiquitous Systems: Computing, 2015

Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Emotion sharing during live sports broadcasts: studying its potential and the users' preferences.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Design of an Interactive Experience with Medieval Illuminations: A Journey into the Beauty and Meaning of Medieval Portuguese Manuscripts.
ACM Journal on Computing and Cultural Heritage, 2014

Bet without Looking: Studying Eyes-Free Interaction during Live Sports.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Presenting EveWorks, a framework for daily life event detection.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

The timeline as a programming interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

From the lab to the world: studying real-time second screen interaction with live sports.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Enhancing remote live sports experiences through an eyes-free interaction.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

CAAAT: a discrete approach to emotion assessment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

eVision: A Mobile Game to Improve Environmental Awareness.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
An event-driven workflow framework to develop context-aware mobile applications.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Changing Environmental Behaviors through Smartphone-Based Augmented Experiences.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

A Gesture Interface Game for Energy Consumption Awareness.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

When Away Applaud Anyway.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
An Interface to Retrieve Personal Memories Using an Iconic Visual Language.
Trans. Edutainment, 2011

Testing the Usability of a Platform for Rapid Development of Mobile Context-Aware Applications.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Let's move and save some energy.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Rapid development of mobile context-aware applications with IVO.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Building mobile context-aware applications for leisure and entertainment.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Children as teachers: a tangible approach.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

LEY!: persuasive pervasive gaming on domestic energy consumption-awareness.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

A location-based multiplayer mobile game to encourage pro-environmental behaviours.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Evaluating Accessible Synchronous CMC Applications
CoRR, 2010

Pervasive play for everyone using the weather.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

The "Alberto's Gravimente Toys": children's fiction on technological design.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
A Framework to Develop Persuasive Smart Environments.
Proceedings of the Ambient Intelligence, 2009

2008
Towards an interface for untethered ubiquitous gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Tag around: a 3D gesture game for image annotation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2006
M-Traffic - A Traffic Information and Monitoring System for Mobile Devices.
Proceedings of the Ubiquitous Computing, 2006

InAuthoring environment: interfaces for creating spatial stories and gaming activities.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
InStory: a system for mobile information access, storytelling and gaming activities in physical spaces.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
ANTS--Augmented Environments.
Comput. Graph., 2004

2003
Mobile Augmented Reality for Environmental Management (MARE).
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Augmenting reality with geo-referenced information for environmental management.
Proceedings of the ACM-GIS 2002, 2002


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