Teresa Hirzle
Orcid: 0000-0002-7909-7639Affiliations:
- University of Copenhagen, Denmark
- Ulm University, Institute of Media Informatics, Germany (former)
According to our database1,
Teresa Hirzle
authored at least 24 papers
between 2018 and 2024.
Collaborative distances:
Collaborative distances:
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Online presence:
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on thirzle.com
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on orcid.org
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Bibliography
2024
An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI.
ACM Trans. Comput. Hum. Interact., October, 2024
Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary study.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proc. ACM Hum. Comput. Interact., 2023
The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality.
ACM Comput. Surv., 2023
Behind the Screens: Exploring Eye Movement Visualization to Optimize Online Teaching and Learning.
Proceedings of the Mensch und Computer 2023, 2023
When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Exploring Gesture and Gaze Proxies to Communicate Instructor's Nonverbal Cues in Lecture Videos.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays.
ACM Trans. Comput. Hum. Interact., 2022
Can Eye Movement Synchronicity Predict Test Performance With Unreliably-Sampled Data in an Online Learning Context?
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
2021
Eyewear 2021 The Forth Workshop on Eyewear Computing - Augmenting Social Situations and Democratizing Tools.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020
Proceedings of the Augmented Humans International Conference, 2020
2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018