Teon Edwards
According to our database1,
Teon Edwards
authored at least 12 papers
between 2012 and 2024.
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Bibliography
2024
The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments.
Virtual Real., March, 2024
2022
Including Neurodiversity in Foundational and Applied Computational Thinking (INFACT).
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
2021
Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8.
Int. J. Comput. Sci. Educ. Sch., 2021
The development of students' computational thinking practices in elementary- and middle-school classes using the learning game, <i>Zoombinis</i>.
Comput. Hum. Behav., 2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
2017
2016
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning.
Comput. Hum. Behav., 2016
Using game analytics to evaluate puzzle design and level progression in a serious game.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016
Proceedings of the 9th International Conference on Educational Data Mining, 2016
2015
Proceedings of the 8th International Conference on Educational Data Mining, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2012
Int. J. Game Based Learn., 2012