Teijo Lehtonen

Orcid: 0000-0002-1995-343X

According to our database1, Teijo Lehtonen authored at least 25 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
A Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality - A Task-Based Approach.
Multimodal Technol. Interact., 2024

2022
A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

2021
How Simulation Training Can Benefit from Virtual Reality Extensions? Case: A Virtual Reality Extension to a Simulated Ship Bridge for Emergency Steering Training.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2019
Mixed Reality for Industry? An Empirical User Experience Study.
Proceedings of the Intelligent Systems and Applications, 2019

2017
Agile Embedded System Development versus European Space Standards.
Int. J. Inf. Syst. Soc. Chang., 2017

Can embedded space system development benefit from agile practices?
EURASIP J. Embed. Syst., 2017

Plane Equation Features in Depth Sensor Tracking.
Proceedings of the 14th International Joint Conference on e-Business and Telecommunications (ICETE 2017), 2017

2016
Agile methods in embedded system development: Multiple-case study of three industrial cases.
J. Syst. Softw., 2016

Reforming the representation of the reformation: Mixed reality narratives in communicating tangible and intangible heritage of the protestant reformation in Finland.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

Extended panorama tracking algorithm for augmenting virtual 3D objects in outdoor environments.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

B2C business models for museum and cultural travel mixed reality solutions.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum.
Proceedings of the Technology and Intimacy: Choice or Coercion, 2016

2014
Agile Principles in the Embedded System Development.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2014

Comparison of 130 nm technology 6T and 8T SRAM cell designs for Near-Threshold operation.
Proceedings of the IEEE 57th International Midwest Symposium on Circuits and Systems, 2014

Simulations on 130 nm technology 6T SRAM cell for Near-Threshold operation.
Proceedings of the IEEE International Symposium on Circuits and Systemss, 2014

2013
Agile methods for embedded systems development - a literature review and a mapping study.
EURASIP J. Embed. Syst., 2013

2011
Analysis of Monitoring Structures for Network-on-Chip: A Distributed Approach.
Int. J. Embed. Real Time Commun. Syst., 2011

Analysis of Status Data Update in Dynamically Clustered Network-on-chip Monitoring.
Proceedings of the PECCS 2011, 2011

2010
Self-Adaptive System for Addressing Permanent Errors in On-Chip Interconnects.
IEEE Trans. Very Large Scale Integr. Syst., 2010

2007
High-Performance Long NoC Link Using Delay-Insensitive Current-Mode Signaling.
VLSI Design, 2007

Online Reconfigurable Self-Timed Links for Fault Tolerant NoC.
VLSI Design, 2007

Analysis of forward error correction methods for nanoscale networks-on-chip.
Proceedings of the 2nd Internationa ICST Conference on Nano-Networks, 2007

Fault Tolerance Analysis of NoC Architectures.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2007), 2007

2006
Fault-tolerant Routing Approach for Reconfigurable Networks-on-Chip.
Proceedings of the International Symposium on System-on-Chip, 2006

An approach for analysing and improving fault tolerance in radio architectures.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2006), 2006


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