Teemu Henrikki Laine
Orcid: 0000-0001-5966-992X
According to our database1,
Teemu Henrikki Laine
authored at least 70 papers
between 2007 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation.
Educ. Inf. Technol., February, 2024
Correction to: Emotional contagion in collaborative virtual reality learning experiences: an eSports approach.
Educ. Inf. Technol., February, 2024
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential.
IEEE Trans. Learn. Technol., 2024
Examining the Utilization of Artificial Intelligence Tools by Students in Software Engineering Projects.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2023
Int. J. Hum. Comput. Interact., December, 2023
Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach.
Educ. Inf. Technol., November, 2023
A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems.
Sensors, September, 2023
School Adaptation Virtual Reality Simulation for Preschoolers: Implementation and Formative Evaluation.
Proceedings of the 7th International Conference on Virtual and Augmented Reality Simulations, 2023
2022
Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment.
Sensors, 2022
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players.
Behav. Inf. Technol., 2022
2021
Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers.
Sensors, 2021
Co-design of mini games for learning computational thinking in an online environment.
Educ. Inf. Technol., 2021
Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education.
Proceedings of the 15th International Conference on Ubiquitous Information Management and Communication, 2021
2020
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles.
IEEE Trans. Learn. Technol., 2020
Telematics Informatics, 2020
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned.
IEEE Trans. Games, 2020
EEG-Based Emotion Classification for Alzheimer's Disease Patients Using Conventional Machine Learning and Recurrent Neural Network Models.
Sensors, 2020
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players.
Multimodal Technol. Interact., 2020
Int. J. Serious Games, 2020
A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges.
Comput. Games J., 2020
Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE International Conference on Engineering, 2020
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data.
Sensors, 2019
J. Ambient Intell. Smart Environ., 2019
J. Ambient Intell. Humaniz. Comput., 2019
Gamifying programming education in K-12: A review of programming curricula in seven countries and programming games.
Br. J. Educ. Technol., 2019
Analysis of the Quality of Points of Interest in the Most Popular Location-based Games.
Proceedings of the 20th International Conference on Computer Systems and Technologies, 2019
2018
Accurate position and orientation independent step counting algorithm for smartphones.
J. Ambient Intell. Smart Environ., 2018
Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12.
Int. J. Serious Games, 2018
Int. J. Interact. Mob. Technol., 2018
Int. J. Interact. Mob. Technol., 2018
Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies.
Comput., 2018
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices.
Comput., 2018
Proceedings of the 10th International Conference on Computer Supported Education, 2018
2017
Machine learning and dynamic user interfaces in a context aware nurse application environment.
J. Ambient Intell. Humaniz. Comput., 2017
Sustainable usage through emotional engagement: a user experience analysis of an adaptive driving school application.
Cogn. Technol. Work., 2017
Integrating parson's programming puzzles into a game-based mobile learning application.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Proceedings of the CSEDU 2017, 2017
Proceedings of the CSEDU 2017, 2017
2016
IEEE Trans. Learn. Technol., 2016
Approaches to Detecting and Utilizing Play and Learning Styles in Adaptive Educational Games.
Proceedings of the Computers Supported Education - 8th International Conference, 2016
Proceedings of the CSEDU 2016, 2016
2015
Proceedings of the 9th International Conference on Ubiquitous Information Management and Communication, 2015
User-centered design of a context-aware nurse assistant (CANA) at Finnish elderly houses.
Proceedings of the 9th International Conference on Ubiquitous Information Management and Communication, 2015
2014
ManySense: An Extensible and Accessible Middleware for Consumer-Oriented Heterogeneous Body Sensor Networks.
Int. J. Distributed Sens. Networks, 2014
Int. J. Distributed Sens. Networks, 2014
Short paper: Calory Battle AR: An extensible mobile augmented reality exergame platform.
Proceedings of the IEEE World Forum on Internet of Things, 2014
Proceedings of the IEEE World Forum on Internet of Things, 2014
Proceedings of the Eighth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, 2014
2013
An analytic approaches for the optimal clustering in multi-hop wireless sensor networks.
Proceedings of the 7th International Conference on Ubiquitous Information Management and Communication, 2013
2012
Int. J. Mob. Blended Learn., 2012
J. Educ. Technol. Soc., 2012
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication, 2012
2011
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011
Environmental sensor network for a pervasive learning space in a Finnish biosphere reserve.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011
An Educational Services Architecture to Share e-Learning Resources .
Proceedings of the CSEDU 2011, 2011
Proceedings of the AFRICON 2011, 2011
Proceedings of the Serious Games and Edutainment Applications., 2011
2010
IEEE Trans. Learn. Technol., 2010
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010
2009
Int. J. Interact. Mob. Technol., 2009
Story-based UFractions Mobile Game in South Africa: Contextualization Process and Multidimensional Playing Experiences.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009
Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
2008
Int. J. Mob. Learn. Organisation, 2008
2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007