Te-Yen Wu

Orcid: 0000-0003-3977-9093

According to our database1, Te-Yen Wu authored at least 31 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Tagnoo: Enabling Smart Room-Scale Environments with RFID-Augmented Plywood.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

WooDowel: Electrode Isolation for Electromagnetic Shielding in Triboelectric Plywood Sensors.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
XAIR: A Framework of Explainable AI in Augmented Reality.
CoRR, 2023

Mind's Eye: Grounded Language Model Reasoning through Simulation.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

XAIR: A Framework of Explainable AI in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
iWood: Makeable Vibration Sensor for Interactive Plywood.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

NFCStack: Identifiable Physical Building Blocks that Support Concurrent Construction and Frictionless Interaction.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Body-Centric NFC: Body-Centric Interaction with NFC Devices Through Near-Field Enabled Clothing.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Project Tasca: Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Capacitivo: Contact-Based Object Recognition on Interactive Fabrics using Capacitive Sensing.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Fabriccio: Touchless Gestural Input on Interactive Fabrics.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

ThreadSense: Locating Touch on an Extremely Thin Interactive Thread.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Zippro: The Design and Implementation of An Interactive Zipper.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
TipText: Eyes-Free Text Entry on a Fingertip Keyboard.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Proxino: Enabling Prototyping of Virtual Circuits with Physical Proxies.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

2018
EyeExpress: Expanding Hands-free Input Vocabulary using Eye Expressions.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Wink it: investigating wink-based interactions for smartphones.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

ARPilot: designing and investigating AR shooting interfaces on mobile devices for drone videography.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
PeriText+: utilizing peripheral vision for reading text on augmented reality smart glasses.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

CircuitSense: Automatic Sensing of Physical Circuits and Generation of Virtual Circuits to Support Software Tools.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

CurrentViz: Sensing and Visualizing Electric Current Flows of Breadboarded Circuits.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

SegTouch: Enhancing Touch Input While Providing Touch Gestures on Screens Using Thumb-To-Index-Finger Gestures.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Party Animals: Creating Immersive Gaming Experience for Physically Co-present VR and Non-VR Players.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

2015
Giggler: An Intuitive, Real-Time Integrated Wireless In-Ear Monitoring and Personal Mixing System using Mobile Devices.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015


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