Tatsuo Yotsukura

Orcid: 0000-0002-4091-5905

According to our database1, Tatsuo Yotsukura authored at least 29 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Continual few-shot patch-based learning for anime-style colorization.
Comput. Vis. Media, August, 2024

Exploring inbetween charts with trajectory-guided sliders for cutout animation.
Multim. Tools Appl., May, 2024

2021
Anime Character Colorization using Few-shot Learning.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

2019
Graph matching based anime colorization with multiple references.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Creating a virtual human that visualizes skin strain distribution for apparel wearing simulation.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

2011
Developing tools for 2D/3D conversion of Japanese animations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Personalized Voice Assignment Techniques for Synchronized Scenario Speech Output in Entertainment Systems.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2010
Integrating lip-synch into game production workflow: "Sengoku BASARA 3" (Copyright restrictions prevent ACM from providing the full text for this article).
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

2009
Asset management system for digital production workflow.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Automatic voice assignment tool for Instant Casting movie System.
Proceedings of the IEEE International Conference on Acoustics, 2009

2008
Efficient lip-synch tool for 3D cartoon animation.
Comput. Animat. Virtual Worlds, 2008

Post-recording tool for instant casting movie system.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

2007
Data-driven efficient production of cartoon character animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Lip-sync animation from HMM using dynamic features.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Key-frame removal method for blendshape-based cartoon lip-sync animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Construction of Audio-Visual Speech Corpus Using Motion-Capture System and Corpus Based Facial Animation.
IEICE Trans. Inf. Syst., 2005

Speech to talking heads system based on hidden Markov models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Quantitative representation of face expression using motion capture system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Automatic head-movement control for emotional speech.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Galatea: Open-Source Software for Developing Anthropomorphic Spoken Dialog Agents.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

Face expression synthesis based on a facial motion distribution chart.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Model-based talking face synthesis for anthropomorphic spoken dialog agent system.
Proceedings of the Eleventh ACM International Conference on Multimedia, 2003

2002
HyperMask - projecting a talking head onto a real object.
Vis. Comput., 2002

Magical face: integrated tool for muscle based facial animation.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Face analysis and synthesis for interactive entertainment.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

. An open source development tool for anthropomorphic dialog agent: face image synthesis and lip synchronization.
Proceedings of the IEEE 5th Workshop on Multimedia Signal Processing, 2002

2001
Hypermask: talking head projected onto moving surface.
Proceedings of the 2001 International Conference on Image Processing, 2001

HYPER MASK - Projecting a Virtual Face onto a Moving Real Object.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

1999
Face-To-Face Communicative Avatar Driven by Voice.
Proceedings of the 1999 International Conference on Image Processing, 1999


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