Tatiany Xavier de Godoi

According to our database1, Tatiany Xavier de Godoi authored at least 9 papers between 2018 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Evaluation of Assistive Technologies from the perspective of Usability, User Experience and Accessibility: a Systematic Mapping Study.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

2020
Evaluating a usability, user experience and accessibility checklist for assistive technologies for deaf people in a context of mobile applications.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

A Case Study About Usability, User Experience and Accessibility Problems of Deaf Users with Assistive Technologies.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Practice, 2020

2019
Software Startups Success Factors Study under the Entrepreneurial Perspective.
Proceedings of the XV Brazilian Symposium on Information Systems, 2019

Towards an Integrated Evaluation of Usability, User Experience and Accessibility in Assistive Technologies.
Proceedings of the XVIII Brazilian Symposium on Software Quality, 2019

Evaluation of the usability and accessibility of a keyboard for people with motor paralysis and paresthesia.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

2018
Accessibility Guidelines for Virtual Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

Conceptual Framework for Supporting the Creation of Virtual Museums with Focus on Natural User Interfaces.
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018

Sociability from the Perspective of Cultural Diversity in Virtual Communities of Practice.
Proceedings of the Cross-Cultural Design. Methods, Tools, and Users, 2018


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