Tapio Takala

Orcid: 0000-0002-7704-5800

According to our database1, Tapio Takala authored at least 62 papers between 1981 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Creative collaboration with interactive evolutionary algorithms: a reflective exploratory design study.
Genet. Program. Evolvable Mach., June, 2024

2022
Co-creative Product Design with Interactive Evolutionary Algorithms: A Practice-Based Reflection.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2022

2021
Measurement Noise Model for Depth Camera-Based People Tracking.
Sensors, 2021

Preface: Second Workshop on the Future of Co-Creative Systems.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

Embodiment and Computational Creativity.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

2020
Film Mood and Its Quantitative Determinants in Different Types of Scenes.
IEEE Trans. Affect. Comput., 2020

Identity through Social Wearables: Designing with Finnish University Students.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Five C's for Human-Computer Co-Creativity - An Update on Classical Creativity Perspectives.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Modalities, Styles and Strategies: An Interaction Framework for Human-Computer Co-Creativity.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

"I just leaned on it!" Exploring Opportunistic Social Discovery of a Technologically Augmented Cushion.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
Virtual Character Facial Expressions Influence Human Brain and Facial EMG Activity in a Decision-Making Game.
IEEE Trans. Affect. Comput., 2018

Multimedia Ubiquitous Technology for Opportunistic Social Interactions.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Exaggeration of Avatar Flexibility in Virtual Reality.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
Testing the 'uncanny valley' hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli.
Int. J. Hum. Comput. Stud., 2017

Computational and Perceptual Determinants of Film Mood in Different Types of Scenes.
Proceedings of the 19th IEEE International Symposium on Multimedia, 2017

2016
Animating with style: defining expressive semantics of motion.
Vis. Comput., 2016

Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course.
Informatics Educ., 2016

Novelty-Seeking Multi-Agent Systems.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

2015
Sonic Trampoline: How Audio Feedback Impacts the User's Experience of Jumping.
IEEE Multim., 2015

ATSI: Augmented and Tangible Sonic Interaction.
Proceedings of the Ninth International Conference on Tangible, 2015

The funcanny valley: a study of positive emotional reactions to strangeness.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Game Experience When Controlling a Weak Avatar in Full-Body Enaction.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

A Motion Style Toolbox.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Preconceptual Creativity.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

2014
Exaggerating Facial Expressions: A Way to Intensify Emotion or a Way to the Uncanny Valley?
Cogn. Comput., 2014

2013
Impact of Varying Vocabularies on Controlling Motion of a Virtual Actor.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

2012
Authoring Rules for Bodily Interaction: From Example Clips to Continuous Motions.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Survey of 3DUI applications and development challenges.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Evaluating Emotional Content of Acted and Algorithmically Modified Motions.
Trans. Edutainment, 2011

Reality-based User Interface System (RUIS).
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2009
An Approach for Creating and Blending Synthetic Facial Expressions of Emotion.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

2008
Voluntary pupil size change as control in eyes only interaction.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

2007
Localizing Sound Sources in a CAVE-Like Virtual Environment with Loudspeaker Array Reproduction.
Presence Teleoperators Virtual Environ., 2007

A Playable synthesis Model and controller for Bowed String Instruments.
Proceedings of the 2007 International Computer Music Conference, 2007

Monocular Head Tracking for Desktop Virtual Environments.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
Upponurkka: An Inexpensive Immersive Display for Public VR Installations.
Proceedings of the IEEE Virtual Reality Conference, 2006

2005
Author's comments on Gröhn, Lokki, and Takala, ICAD 2003.
ACM Trans. Appl. Percept., 2005

Comparison of auditory, visual, and audiovisual navigation in a 3D space.
ACM Trans. Appl. Percept., 2005

Experiments with Virtual Reality Instruments.
Proceedings of the New Interfaces for Musical Expression, 2005

Detecting Emotional Content from the Motion of an Orchestra Conductor.
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005

2004
Possibilities and limitations of immersive free-hand expression: a case study with professional artists.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

An Orientation Experiment Using Auditory Artificial Horizon.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

2002
Creating Interactive Virtual Auditory Environments.
IEEE Computer Graphics and Applications, 2002

2000
An Expressive Synthesis Model for Bowed String Instruments.
Proceedings of the 2000 International Computer Music Conference, 2000

1999
Conductor Following With Artificial Neural Networks.
Proceedings of the 1999 International Computer Music Conference, 1999

1998
Marienkirche.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

Possibilities of Multimedia in Business Process Modeling and Simulation.
Proceedings of the Games in Operations Management, 1998

1997
Virtual orchestra performance.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Real-Time Virtual Audio Reality.
Proceedings of the 1996 International Computer Music Conference, 1996

Virtual Concert Performance - Synthetic Animated Musicians Playing in an Acoustically Simulated Room.
Proceedings of the 1996 International Computer Music Conference, 1996

1995
An integrated approach to motion and sound.
Comput. Animat. Virtual Worlds, 1995

1994
Simulation of Room Acoustics with a 3-D Finite Difference Mesh.
Proceedings of the 1994 International Computer Music Conference, 1994

1993
Using Physically-Based Models and Genetic Algorithms for Functional Composition of Sound Signals, Synchronized to Animated Motion.
Proceedings of the Opening a New Horizon: Proceedings of the 1993 International Computer Music Conference, 1993

1992
Sound rendering.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

1988
METAVIEWS: A Process-Oriented Approach to CAD and Graphics.
Proceedings of the 9th European Computer Graphics Conference and Exhibition, 1988

A Distributed Data Model for Raytracing.
Proceedings of the Advances in Computer Graphics Hardware III (Eurographics'88 Workshop), 1988

1987
Partially Ordered Search Indices in the Organization of a Fixed Hierarchy.
Proceedings of the Advances in Computer Graphics Hardware II (Eurographics'87 Workshop), 1987

1986
Geometric Boundary Modelling without Topological Data Structures.
Proceedings of the 7th European Computer Graphics Conference and Exhibition, 1986

Utilization of VLSI for Creating an Active Data Base of 3-D Geometric Models.
Proceedings of the Advances in Computer Graphics Hardware I (Eurographics'86 Workshop), 1986

1985
User Interface Management System with Geometric Modeling Capability: A CAD System's Framework.
IEEE Computer Graphics and Applications, 1985

1983
Standard Graphics as a Geometric Modelling Device.
Proceedings of the 4th European Computer Graphics Conference and Exhibition, 1983

1981
The Geometric Workbench (GWB) - An Experimental Geometric Modeling System.
Proceedings of the 2nd European Computer Graphics Conference and Exhibition, 1981


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