Tanvir Irfan
Orcid: 0000-0001-9528-3784
According to our database1,
Tanvir Irfan
authored at least 15 papers
between 2016 and 2023.
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Bibliography
2023
Virtual Functional Mobility Assessment: A Pilot Study in People with Parkinson's Disease.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
2022
A Wheelchair Locomotion Interface in a VR Disability Simulation Reduces Implicit Bias.
IEEE Trans. Vis. Comput. Graph., 2022
Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's Disease.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
2020
Frontiers Virtual Real., 2020
2019
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
2018
The Impact of a Location-Sensing Electronic Health Record on Clinician Efficiency and Accuracy: A Pilot Simulation Study.
Appl. Clin. Inform., 2018
"Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance Impairments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016