Tanja Kojic

Orcid: 0000-0002-8603-8979

According to our database1, Tanja Kojic authored at least 43 papers between 2018 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
User Experience for Serious Games in Virtual Reality
Springer, ISBN: 978-3-031-75529-3, 2025

2024
Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks.
CoRR, 2024

Digital Eyes: Social Implications of XR EyeSight.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024

VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

Optimizing XR User Experiences Through Network-Based Asset Bundles.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology.
Proceedings of the HCI International 2024 Posters, 2024

Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
User experience for serious games in virtual reality.
PhD thesis, 2023

Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames.
Qual. User Exp., 2023

Exploring users' sense of safety in public using an Augmented Reality application.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

The Future of the Performing Arts with Extended Reality.
Proceedings of the HCI International 2023 Posters, 2023

2022
Investigation of Personal Space perception in Augmented Reality.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry, 2022

Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022

2021
Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Automatic Recognition of Experienced Emotional State from Body Movement.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

User Experience of Connected Services in Cars.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

2020
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx).
CoRR, 2020

Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Exploring Visualisations for Financial Statements in Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments.
Qual. User Exp., 2019

Influence of UI Complexity and Positioning on User Experience During VR Exergames.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames.
Proceedings of the IEEE International Symposium on Multimedia, 2019

2018
Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Impact of Virtual Environments on Motivation and Engagement During Exergames.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018


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