Tanja Döring
Orcid: 0000-0001-8648-340X
According to our database1,
Tanja Döring
authored at least 66 papers
between 2007 and 2024.
Collaborative distances:
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Bibliography
2024
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality.
CoRR, 2024
SenseCube: Evaluating Visual and Vibration Feedback in a Peripheral Tangible Notification Device.
Proceedings of the Mensch und Computer 2024, 2024
Breaking Barriers: Unveiling Trust Dynamics between Tangible and Graphical User Interfaces.
Proceedings of the Mensch und Computer 2024, 2024
Sculpting Images: Exploring a Clay-Based Sculpting Interaction to Create Images with Generative AI.
Proceedings of the Mensch und Computer 2024, 2024
Proceedings of the Mensch und Computer 2024, 2024
2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Material meets the city: a materials experience perspective on urban interaction design.
Interactions, 2022
Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms.
Frontiers Virtual Real., 2022
Proceedings of the New Trends in HCI and Sports Workshop, 2022
Mapping Multimodel Scrolling Techniques for Foot-based Interaction Depending on the Cursor Position.
Proceedings of the ICCA 2022: 2nd International Conference on Computing Advancements, Dhaka, Bangladesh, March 10, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
EAI Endorsed Trans. Creative Technol., 2021
Material Meets the City: Exploring Novel and Advanced Materials for the Smart Urban Built Environment.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
A Study on the Size of Tangible Organ-shaped Controllers for Exploring Medical Data in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Put That Needle There: Customized Flexible On-Body Thin-Film Displays for Medical Navigation.
ACM Trans. Comput. Heal., 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Improving User Interfaces for Physicians through New Materials, Tangible Interaction, and Tactile Feedback.
Proceedings of the 4th European Tangible Interaction Studio, 2020
Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Embodiment or Manipulation?: Understanding Users' Strategies for Free-Hand Character Control.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
i-com, 2018
VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018
2017
Lebendige Daten Ambient Shape-Changing Interface als Datenrepräsentation in Unternehmen.
Proceedings of the Usability Professionals 2017, 2017
Proceedings of the Mensch und Computer 2017, 2017
2016
A materials perspective on human-computer interaction: case studies on tangible, gestural, and ephemeral user interfaces.
PhD thesis, 2016
The Interaction Material Profile: Understanding and Inspiring How Physical Materials Shape Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
What People Really Remember: Understanding Cognitive Effects When Interacting with Large Displays.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Assessing the Emotional Experience of Soap Bubbles as Input Material for Interactive Games.
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Ephemeral user interfaces: valuing the aesthetics of interface components that do not last.
Interactions, 2013
Proceedings of the Seventh International Conference on Tangible, 2013
Exploring mobile representations of folksonomies to support the example context of a community gardening project.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
2012
it Inf. Technol., 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Be-greifen "Beyond the Surface".
Proceedings of the Be-greifbare Interaktionen, 2012
2011
IEEE Pervasive Comput., 2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011
2010
Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Exploring gesture-based interaction techniques in multi-display environments with mobile phones and a multi-touch table.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
2009
Tangible, Embedded, and Reality-Based Interaction (Begreifbare, eingebettete und realitätsbasierte Interaktion).
it Inf. Technol., 2009
Poker surface: combining a multi-touch table and mobile phones in interactive card games.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Towards a sensible integration of paper-based tangible user interfaces into creative work processes.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Bildmotive be-greifen - Die Verwendung von Bildkarten als Arbeitsmittel in kunsthistorischer Forschung und Lehre.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008
Gestaltung eines papierbasierten Tangible Interface zur Unterstützung kunsthistorischer Arbeitstechniken.
Proceedings of the Informatiktage 2008, 2008
2007
The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007