Tânia Isabel Monteiro Ribeiro
Orcid: 0000-0002-7146-9629
According to our database1,
Tânia Isabel Monteiro Ribeiro
authored at least 10 papers
between 2014 and 2024.
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Bibliography
2024
Proceedings of the HCI in Games, 2024
Proceedings of the HCI in Games, 2024
Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants.
Proceedings of the Human Aspects of IT for the Aged Population, 2024
2023
Proceedings of the HCI in Games, 2023
Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences.
Proceedings of the HCI in Games, 2023
2022
Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams.
Proceedings of the HCI in Games, 2022
2017
Application for Older Adults to Ask for Help from Volunteers Through Television: Design and Evaluation of a High Visual-Fidelity Prototype.
Proceedings of the Applications and Usability of Interactive Television, 2017
2016
A feasibility cachaca type recognition using computer vision and pattern recognition.
Comput. Electron. Agric., 2016
Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016
2014
Proceedings of the International Conference on Computational Science, 2014