Tânia Isabel Monteiro Ribeiro

Orcid: 0000-0002-7146-9629

According to our database1, Tânia Isabel Monteiro Ribeiro authored at least 10 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Exploring the Variables of Empathy in Gamers: A Comprehensive Survey.
Proceedings of the HCI in Games, 2024

Empathic Characters for Digital Games: A Prototype Proposal.
Proceedings of the HCI in Games, 2024

Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants.
Proceedings of the Human Aspects of IT for the Aged Population, 2024

2023
Be a Gamer: A Psycho-Social Characterization of the Player.
Proceedings of the HCI in Games, 2023

Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences.
Proceedings of the HCI in Games, 2023

2022
Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams.
Proceedings of the HCI in Games, 2022

2017
Application for Older Adults to Ask for Help from Volunteers Through Television: Design and Evaluation of a High Visual-Fidelity Prototype.
Proceedings of the Applications and Usability of Interactive Television, 2017

2016
A feasibility cachaca type recognition using computer vision and pattern recognition.
Comput. Electron. Agric., 2016

Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016

2014
Cachaça Classification Using Chemical Features and Computer Vision.
Proceedings of the International Conference on Computational Science, 2014


  Loading...