Tamás Umenhoffer

Orcid: 0000-0002-7224-5969

According to our database1, Tamás Umenhoffer authored at least 18 papers between 2005 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
An image-based method for animated stroke rendering.
Vis. Comput., 2018

2016
Efficient Voxel Marking for Hierarchical Volumetric Fusion.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2013
On Depth-testing Wide Outlines.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2011
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping.
IEEE Trans. Vis. Comput. Graph., 2011

Hatching for Motion Picture Production.
Comput. Graph. Forum, 2011

2010
Geometria mintavételezést használó globális illuminációs eljárások
PhD thesis, 2010

Volumetric ambient occlusion for volumetric models.
Vis. Comput., 2010

Volumetric Ambient Occlusion for Real-Time Rendering and Games.
IEEE Computer Graphics and Applications, 2010

2009
Specular Effects on the GPU: State of the Art.
Comput. Graph. Forum, 2009

Efficient methods for ambient lighting.
Proceedings of the Spring Conference on Computer Graphics, 2009

Real-time Volumetric Lighting in Participating Media.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Parallel Solution to the Radiative Transport.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

2008
Displacement Mapping on the GPU - State of the Art.
Comput. Graph. Forum, 2008

Partial, multi-scale precomputed radiance transfer.
Proceedings of the Spring Conference on Computer Graphics, 2008

2006
Spherical billboards and their application to rendering explosions.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2005
Real-Time Multiple Scattering in Participating Media with Illumination Networks.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005


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