Tamara Peyton
Orcid: 0000-0002-2692-6923
According to our database1,
Tamara Peyton
authored at least 16 papers
between 2011 and 2019.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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Bibliography
2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Boxes, Bumps & Breakfast: Object Lessons for Teaching Undergraduates the Importance of Human-Centered Research & Analysis.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
2016
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
2014
The Videographic Requirements Gathering Method for Adolescent-Focused Interaction Design.
IxD&A, 2014
Pregnancy Ecologies As Teachable Moments For The Lifecourse: Changing The mHealth Design Paradigm.
Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 09, 2014
Proceedings of the Computer Supported Cooperative Work, 2014
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Proceedings of the Computer Supported Cooperative Work, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
"My Mobile Health, My Mobile Life": methods for designing health interventions with adolescents.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the International Conference on Communities and Technologies 2013, 2013
Interaction design research with adolescents: methodological challenges and best practices.
Proceedings of the Interaction Design and Children 2013, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions.
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011