Takuji Narumi
Orcid: 0000-0002-9010-1491Affiliations:
- University of Tokyo, Graduate School of Engineering, Japan
According to our database1,
Takuji Narumi
authored at least 259 papers
between 2007 and 2024.
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., August, 2024
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback.
IEEE Trans. Vis. Comput. Graph., July, 2024
Understanding and Influencing Responsibility Attribution when Experiencing Technical Issues in Video Conferencing.
Proc. ACM Hum. Comput. Interact., 2024
SealMates: Improving Communication in Video Conferencing using a Collective Behavior-Driven Avatar.
Proc. ACM Hum. Comput. Interact., 2024
Frontiers Virtual Real., 2024
Bridging Player Intentions: Exploring the Potential of Synchronized Haptic Controllers in Multiplayer Game.
CoRR, 2024
SealMates: Supporting Communication in Video Conferencing using a Collective Behavior-Driven Avatar.
CoRR, 2024
Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments.
CoRR, 2024
The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Contextual Matching Between Learning and Testing Within VR Does Not Always Enhance Memory Retrieval.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Animation Overdubbing: Animation Creating Tool for Non-humanoid Characters by Mixing Multiple Pose Remappings.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024
Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024
Impact of Role Assignment through Complementary Design of Self and Other Avatars on Self-Image and Behavior Change.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the Companion Proceedings of the 26th International Conference on Multimodal Interaction, 2024
Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
People with Disabilities Redefining Identity through Robotic and Virtual Avatars: A Case Study in Avatar Robot Cafe.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Social Simon Effect in Virtual Reality: Investigating the Impact of Co-actor Avatar's Visual Representation.
Proceedings of the Augmented Humans International Conference 2024, 2024
Motor Skill Learning by Virtual Co-embodiment with an AI Teacher Trained in Human Teaching Behavior.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
Investigating the Effects of Changing the Appearance of Screen-Based Avatars on Audience Memory.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
2023
Effects of the Visual Fidelity of Virtual Environments on Presence, Context-dependent Forgetting, and Source-monitoring Error.
IEEE Trans. Vis. Comput. Graph., 2023
Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning.
IEEE Trans. Vis. Comput. Graph., 2023
Perceptual Dimensions of Physical Properties of Handheld Objects Induced by Impedance Changes.
CoRR, 2023
Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input.
CoRR, 2023
Presenting Morphing Shape Illusion: Enhanced Sense of Morphing Virtual Object With Weight Shifting VR Controller by Computational Perception Model.
IEEE Computer Graphics and Applications, 2023
Multi Surface Electrodes Nerve Bundles Stimulation on the Wrist: Modified Location of Tactile Sensation on the Palm.
IEEE Access, 2023
Intranasal Chemosensory Lateralization Through the Multi-Electrode Transcutaneous Electrical Nasal Bridge Stimulation.
IEEE Access, 2023
Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Beyond Mirrors: Exploring Behavioral Changes through Comparative Avatar Design in VR Taiko Drumming.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
Avatars for Good Drinking: An Exploratory Study of The Effects of Avatar's Body Shape on Beverage Perception.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
HapReel: A Racket-shaped Haptic Display Controller for Presenting Vibrotactile and Force Feedback through Fingertip Deformation.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
SomatoShift: A Wearable Haptic Display for Somatomotor Reconfiguration via Modifying Acceleration of Body Movement.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023
TimToShape: Supporting Practice of Musical Instruments by Visualizing Timbre with 2D Shapes based on Crossmodal Correspondences.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023
Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Controlling the Distribution of Salty Taste Intensity on the Tongue Using Extraoral Galvanic Taste Stimulation.
Proceedings of the Virtual Environments 2023, 2023
Proceedings of the Virtual Environments 2023, 2023
Proceedings of the Human-Computer Interaction, 2023
Proceedings of the IEEE World Haptics Conference, 2023
Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Virtual Omnibus Lecture: Investigating the Effects of Varying Lecturer Avatars as Environmental Context on Audience Memory.
Proceedings of the Augmented Humans International Conference 2023, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking.
Proceedings of the Augmented Humans International Conference 2023, 2023
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
Sensation of Anteroposterior and Lateral Body Tilt Induced by Electrical Stimulation of Ankle Tendons.
Frontiers Virtual Real., 2022
Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback.
CoRR, 2022
Comput. Graph., 2022
Anodal Electrical Stimulation Enhances the Perceived Piquancy Induced by Chili Peppers and Wasabi.
IEEE Access, 2022
Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
MetamorphX: An Ungrounded 3-DoF Moment Display that Changes its Physical Properties through Rotational Impedance Control.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Dynamically Controlling Spatial Taste Location by Extraoral Galvanic Taste Stimulation.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-Embodiment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Effect of Attractive Appearance of Intelligent Agents on Acceptance of Uncertain Information.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022
Understanding the Impact of Technical Issues on People's Perception and Attribution of Responsibility in Videoconferencing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Improving Motivation by Increasing Tactile Sensitivity to Skin Conditions during Skin Care using Stochastic Resonance.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
IEEE Trans. Vis. Comput. Graph., 2021
Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location.
IEEE Trans. Vis. Comput. Graph., 2021
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph., 2021
Visual-Tactile Cross-Modal Data Generation Using Residue-Fusion GAN With Feature-Matching and Perceptual Losses.
IEEE Robotics Autom. Lett., 2021
Frontiers Comput. Sci., 2021
Taste in Motion: The Effect of Projection Mapping of a Boiling Effect on Food Expectation, Food Perception, and Purchasing Behavior.
Frontiers Comput. Sci., 2021
Effect of Visual Feedback on Understanding Timbre with Shapes Based on Crossmodal Correspondences.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Exploring Collective Physiology Sharing as Social Cues to Support Engagement in Online Learning.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Proceedings of the HCI in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility, 2020
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020
FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Electrical Stimulation Promotes Saliva Secretion: Proposition of Novel Interaction via Saliva Secretion.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Demonstration Experiment of AR Exhibition System Inducing User Behavior with Visual Incompatibility.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019
Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
PaCaPa: A Handheld VR Device for Rendering Size, Shape, and Stiffness of Virtual Objects in Tool-based Interactions.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Demonstration of Transcalibur: A VR Controller that Presents Various Shapes of Handheld Objects.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Estimating confidence in voices using crowdsourcing for alleviating tension with altered auditory feedback.
Proceedings of the AsianCHI@CHI 2019: Asian CHI Symposium, 2019
Double Shellf: What Psychological Effects can be Caused through Interaction with a Doppelganger?
Proceedings of the 10th Augmented Human International Conference 2019, 2019
Proceedings of the 10th Augmented Human International Conference 2019, 2019
Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
2018
Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics.
IEEE Trans. Vis. Comput. Graph., 2018
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Handheld Haptic Interface for Rendering Size, Shape, and Stiffness of Virtual Objects.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controller.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Proceedings of the Human Interface and the Management of Information. Information in Applications and Services, 2018
Effect of Pseudo-Haptic Feedback on Touchscreens on Visual Memory During Image Browsing.
Proceedings of the Haptics: Science, Technology, and Applications, 2018
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018
Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Swinging 3D lamps: a projection technique to create 3D illusions on a static 2D image.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Transgazer: Improving Impression by Switching Direct and Averted Gaze Using Optical Illusion.
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017
Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017
Resistive swipe: Visuo-haptic interaction during swipe gestures to scroll background images on touch interfaces.
Proceedings of the 2017 IEEE World Haptics Conference, 2017
Trust Lengthens Decision Time on Unexpected Recommendations in Human-agent Interaction.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Routine++: implementing pre-performance routine in a short time with an artificial success simulator.
Proceedings of the 8th Augmented Human International Conference, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016
Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016
Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016
Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016
Sharing Emotion Described as Text on the Internet by Changing Self-physiological Perception.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the 7th Augmented Human International Conference, 2016
Proceedings of the 7th Augmented Human International Conference, 2016
Motive compass: Navigation interface for locomotion in virtual environments constructed with spherical images.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
Guidance field: Potential field to guide users to target locations in virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Attracting User's Attention in Spherical Image by Angular Shift of Virtual Camera Direction.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Air haptics: displaying feeling of contact with AR object using visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015
Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015
Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015
Improving work productivity by controlling the time rate displayed by the virtual clock.
Proceedings of the 6th Augmented Human International Conference, 2015
Integrated view-input ar interaction for virtual object manipulation using tablets and smartphones.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Communious mouse: a mouse interface to experience emotions in remarks on the web by extending and modulating one's body image.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014
Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014
Controlling fatigue while lifting objects using Pseudo-haptics in a mixed reality space.
Proceedings of the IEEE Haptics Symposium, 2014
Representing normal and shearing forces on the mobile device with visuo-haptic interaction and a rear touch interface.
Proceedings of the IEEE Haptics Symposium, 2014
Controlling perceived stiffness of pinched objects using visual feedback of hand deformation.
Proceedings of the IEEE Haptics Symposium, 2014
Smart Face: enhancing creativity during video conferences using real-time facial deformation.
Proceedings of the Computer Supported Cooperative Work, 2014
Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception.
Proceedings of the 5th Augmented Human International Conference, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Presence Teleoperators Virtual Environ., 2013
Augmented reality system for overlaying a scene in a video onto real world and reliving the camera operator's experience.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Comix: beyond: evoking multiple emotions using pseudo body responses depending on the context.
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
A task-management system using future prediction based on personal lifelogs and plans.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013
Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013
Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013
Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 4th Augmented Human International Conference, 2013
Poster: A wearable augmented reality system with haptic feedback and its performance in virtual assembly tasks.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Table talk enhancer: a tabletop system for enhancing and balancing mealtime conversations using utterance rates.
Proceedings of the ACM multimedia 2012 workshop on Multimedia for cooking and eating activities, 2012
Proceedings of the 2012 IEEE Haptics Symposium, 2012
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012
Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
Reflex-Based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Pseudo-gustatory display system based on cross-modal integration of vision, olfaction and gustation.
Proceedings of the IEEE Virtual Reality Conference, 2011
Olfactory feedback system to improve the concentration level based on biological information.
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Sound-power visualization system for real-world interaction based on ultrasonic power transmission.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Forecast and visualization of future expenditure with logging and analyzing receipts.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Digital display case: the exhibition sysytem for conveying the background information.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Evaluating cross-sensory perception of superimposing virtual color onto real drink: toward realization of pseudo-gustatory displays.
Proceedings of the 1st Augmented Human International Conference, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the Location and Context Awareness, 4th International Symposium, 2009
Proceedings of the Virtual and Mixed Reality, 2009
An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Mobile interface using visible-light communication technology for pervasive computing environment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Pedestrian route guidance system using moving information based on personal feature extraction.
Proceedings of the IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007