Taku Komura
Orcid: 0000-0002-2729-5860
According to our database1,
Taku Komura
authored at least 198 papers
between 1997 and 2024.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
ACM Trans. Graph., December, 2024
ACM Trans. Graph., October, 2024
Comput. Graph. Forum, August, 2024
ACM Trans. Graph., July, 2024
ACM Trans. Graph., July, 2024
ACM Trans. Graph., June, 2024
ACM Trans. Graph., April, 2024
CoRR, 2024
CoRR, 2024
SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors.
CoRR, 2024
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering.
CoRR, 2024
CoRR, 2024
InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios.
CoRR, 2024
CoRR, 2024
CoRR, 2024
Comput. Graph., 2024
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024
Proceedings of the Twelfth International Conference on Learning Representations, 2024
Proceedings of the Computer Vision - ECCV 2024, 2024
Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models.
Proceedings of the Computer Vision - ECCV 2024, 2024
Proceedings of the Computer Vision - ECCV 2024, 2024
Proceedings of the Computer Vision - ECCV 2024, 2024
2023
ACM Trans. Graph., August, 2023
NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images.
ACM Trans. Graph., August, 2023
Proc. ACM Comput. Graph. Interact. Tech., August, 2023
CoRR, 2023
Generative Hierarchical Temporal Transformer for Hand Action Recognition and Motion Prediction.
CoRR, 2023
Surf-D: High-Quality Surface Generation for Arbitrary Topologies using Diffusion Models.
CoRR, 2023
Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation.
CoRR, 2023
Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction.
CoRR, 2023
C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
NeuralUDF: Learning Unsigned Distance Fields for Multi-View Reconstruction of Surfaces with Arbitrary Topologies.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023
F<sup>2</sup>-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023
Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023
2022
Reconstruction of Dexterous 3D Motion Data From a Flexible Magnetic Sensor With Deep Learning and Structure-Aware Filtering.
IEEE Trans. Vis. Comput. Graph., 2022
ACM Trans. Graph., 2022
IEEE Robotics Autom. Lett., 2022
Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases.
Proc. ACM Comput. Graph. Interact. Tech., 2022
Proc. ACM Comput. Graph. Interact. Tech., 2022
Comput. Graph. Forum, 2022
Proceedings of the Pattern Recognition and Artificial Intelligence, 2022
DISP6D: Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation.
Proceedings of the Computer Vision - ECCV 2022, 2022
Proceedings of the Computer Vision - ECCV 2022, 2022
Proceedings of the Computer Vision - ECCV 2022, 2022
Proceedings of the Computer Vision - ECCV 2022, 2022
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022
2021
ACM Trans. Graph., 2021
ACM Trans. Graph., 2021
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency.
ACM Trans. Graph., 2021
Neurocomputing, 2021
CoRR, 2021
NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021
2020
Vis. Comput., 2020
IEEE Trans. Vis. Comput. Graph., 2020
ACM Trans. Graph., 2020
IEEE Trans. Image Process., 2020
IEEE Robotics Autom. Lett., 2020
Automatic spatial estimation of white matter hyperintensities evolution in brain MRI using disease evolution predictor deep neural networks.
Medical Image Anal., 2020
Limited One-time Sampling Irregularity Map (LOTS-IM) for Automatic Unsupervised Assessment of White Matter Hyperintensities and Multiple Sclerosis Lesions in Structural Brain Magnetic Resonance Images.
Comput. Medical Imaging Graph., 2020
Comput. Graph. Forum, 2020
Comput. Graph. Forum, 2020
Proceedings of the 31st British Machine Vision Conference 2020, 2020
2019
A Sampling Approach to Generating Closely Interacting 3D Pose-Pairs from 2D Annotations.
IEEE Trans. Vis. Comput. Graph., 2019
Evaluation of Enhanced Learning Techniques for Segmenting Ischaemic Stroke Lesions in Brain Magnetic Resonance Perfusion Images Using a Convolutional Neural Network Scheme.
Frontiers Neuroinformatics, 2019
3D Incomplete Point Cloud Surfaces Reconstruction With Segmentation and Feature-Enhancement.
IEEE Access, 2019
Predicting the Evolution of White Matter Hyperintensities in Brain MRI Using Generative Adversarial Networks and Irregularity Map.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2019, 2019
Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
CoRR, 2018
Segmentation of white matter hyperintensities using convolutional neural networks with global spatial information in routine clinical brain MRI with none or mild vascular pathology.
Comput. Medical Imaging Graph., 2018
Comput. Graph. Forum, 2018
Random-forest-based initializer for solving inverse problem in 3D motion tracking systems.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018
Transfer Learning for Task Adaptation of Brain Lesion Assessment and Prediction of Brain Abnormalities Progression/Regression Using Irregularity Age Map in Brain MRI.
Proceedings of the PRedictive Intelligence in MEdicine - First International Workshop, 2018
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2018, 2018
Proceedings of the 18th IEEE-RAS International Conference on Humanoid Robots, 2018
2017
Vis. Comput., 2017
IEEE Trans. Vis. Comput. Graph., 2017
Deep Learning vs. Conventional Machine Learning: Pilot Study of WMH Segmentation in Brain MRI with Absence or Mild Vascular Pathology.
J. Imaging, 2017
Dialogue Discourse, 2017
Comput. Graph. Forum, 2017
IEEE Computer Graphics and Applications, 2017
Evaluation of Four Supervised Learning Schemes in White Matter Hyperintensities Segmentation in Absence or Mild Presence of Vascular Pathology.
Proceedings of the Medical Image Understanding and Analysis - 21st Annual Conference, 2017
Proceedings of the International Conference on Computational Science, 2017
Proceedings of the 17th IEEE-RAS International Conference on Humanoid Robotics, 2017
Proceedings of the British Machine Vision Conference 2017, 2017
2016
ACM Trans. Graph., 2016
Comput. Graph. Forum, 2016
Comput. Graph. Forum, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the 3rd International Conference on Systems and Informatics, 2016
Proceedings of the 13th European Conference on Visual Media Production, 2016
Proceedings of the 20th SIGNLL Conference on Computational Natural Language Learning, 2016
Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
IEEE Computer Graphics and Applications, 2015
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
2013
ACM Trans. Multim. Comput. Commun. Appl., 2013
Topology-based representations for motion planning and generalization in dynamic environments with interactions.
Int. J. Robotics Res., 2013
Comput. Graph. Forum, 2013
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
Proceedings of the Robotics: Science and Systems VIII, 2012
Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor.
Proceedings of the Motion in Games - 5th International Conference, 2012
Proceedings of the 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), Osaka, Japan, November 29, 2012
2011
IEEE Trans. Learn. Technol., 2011
Comput. Animat. Virtual Worlds, 2011
Int. J. Virtual Real., 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
2010
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010
2009
IEEE Trans. Vis. Comput. Graph., 2009
Comput. Animat. Virtual Worlds, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009
2008
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008
Comput. Animat. Virtual Worlds, 2008
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008
Proceedings of the Motion in Games, First International Workshop, 2008
Proceedings of the Motion in Games, First International Workshop, 2008
Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, 2008
2007
Int. J. Distance Educ. Technol., 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007
Proceedings of the Advances in Multimedia Information Processing, 2007
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007
2006
Syst. Comput. Jpn., 2006
Int. J. Distance Educ. Technol., 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006
2005
IEEE Trans. Biomed. Eng., 2005
Comput. Animat. Virtual Worlds, 2005
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005
A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005
2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Proceedings of the 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems, Las Vegas, Nevada, USA, October 27, 2003
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
2002
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002
2001
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001
Proceedings of the Graphics Interface 2001 Conference, 2001
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001
2000
Vis. Comput., 2000
1999
Comput. Animat. Virtual Worlds, 1999
1997