Takehiko Yamaguchi

Affiliations:
  • Tokyo University of Science, Japan
  • University of Angers, France (former)
  • University of Arkansas, Fayetteville, USA (former)


According to our database1, Takehiko Yamaguchi authored at least 51 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Temporal Aspects of Self-rotation Perception and Nystagmus: A Study on Disappearance and Onset Time.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Predictive Indicators of Virtual Reality Sickness: A Look into Skin Temperature Disturbance.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
A Real Space Extension Approach Using a Turntable for Natural Walking in Virtual Reality.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

2021
Development of SPIDAR-HMD for a Standalone HMD.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

An HMD-Integrated Haptic Device for Force, Friction, and Thermal Sensations of Fingertip.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

Development of a Pen-Type Device for SPIDAR-Tablet that Presents Force and Thermal Sensations.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

Motion Primitive Segmentation Based on Cognitive Model in VR-IADL.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

2020
Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

Improvement of SPIDAR-HS and Construction of Visual Rod Tracking Task Environment.
Proceedings of the HCI International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media, 2020

Development and Evaluation of a Pen Type Thermal Sensation Presentation Device for SPIDAR-Tablet.
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020

A Preliminary Study on Reaching Position Estimation Model for the Subtle Action Disruption.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

Discriminative Model for Identifying Motion Primitives Based on Virtual Reality-Based IADL.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

Development of Empowered SPIDAR-Tablet and Evaluation of a System Presenting Geographical Information Using it.
Proceedings of the HCI International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media, 2020

Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

Basic Study on Incidence of Micro-Error in Visual Attention-Controlled Environment.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

2019
Analysis of Differences in the Manner to Move Objects in a Real and Virtual Space.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

Implementation of Two-Point Control System in SPIDAR-HS for the Rod Tracking Task in Virtual Reality Environment.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

Effect of Artificial Haptic Characteristics on Virtual Reality Performance.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

Statistical Analysis of Micro-error Occurrence Probability for the Fitts' Law-Based Pointing Task.
Proceedings of the Human Interface and the Management of Information. Visual Information and Knowledge Management, 2019

Proposal of Redirected Walking Using a Slope Parallel Component of the Slope Gravity.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

2018
An Analysis of Motion Transition in Subtle Errors using Inductive Logic Programming: A Case Study in Approaches to Mild Cognitive Impairment.
Int. J. Softw. Sci. Comput. Intell., 2018

Construction of Experimental System SPIDAR-HS for Designing VR Guidelines Based on Physiological Behavior Measurement.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

Development of Frame for SPIDAR Tablet on Windows and Evaluation of System-Presented Geographical Information.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018

Development of an End Effector Capable of Intuitive Grasp Operation for SPIDAR-W.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018

The Nature of Difference in User Behavior Between Real and Virtual Environment: A Preliminary Study.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018

2017
Generating Rules of Action Transition in Errors in Daily Activities from a Virtual Reality-Based Training Data.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

Characterization of Mild Cognitive Impairment Focusing on Screen Contact Data in Virtual Reality-Based IADL.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

Wearable Computing Support for Objective Assessment of Function in Older Adults.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

Discovering Rules of Subtle Deficits Indicating Mild Cognitive Impairment Using Inductive Logic Programming.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

Feature Extraction based on Touch Interaction Data in Virtual Reality-based IADL for Characterization of Mild Cognitive Impairment.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

Using Constraint Solver for 3D Layout Assistance in Human-scale Virtual Environment.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

Early diagnosis of mild cognitive impairment: A case study in approaches to inductive-logic programming.
Proceedings of the 16th IEEE International Conference on Cognitive Informatics & Cognitive Computing, 2017

2016
Clustering Finger Motion Data from Virtual Reality-Based Training to Analyze Patients with Mild Cognitive Impairment.
Int. J. Softw. Sci. Comput. Intell., 2016

The Effects of Haptic Feedback and Visual Distraction on Pointing Task Performance.
Int. J. Hum. Comput. Interact., 2016

Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Utilizing finger movement data to cluster patients with everyday action impairment.
Proceedings of the 15th IEEE International Conference on Cognitive Informatics & Cognitive Computing , 2016

2015
Data Analysis Tool for Arm Movement Pattern in Virtual Catching Task: A Preliminary Development.
Proceedings of the 8th International Symposium on Visual Information Communication and Interaction, 2015

Physiological-based Dynamic Difficulty Adaptation in a Theragame for Children with Cerebral Palsy.
Proceedings of the PhyCS 2015 - Proceedings of the 2nd International Conference on Physiological Computing Systems, ESEO, Angers, Loire Valley, France, 11, 2015

Emotion Recognition based on Heart Rate and Skin Conductance.
Proceedings of the PhyCS 2015 - Proceedings of the 2nd International Conference on Physiological Computing Systems, ESEO, Angers, Loire Valley, France, 11, 2015

VR based Collaborative Errorless Learning System using Humanoid Avatar for People with Alzheimer's Disease.
Proceedings of the GRAPP 2015, 2015

Component-based Authoring Tool for Haptic Navigation.
Proceedings of the GRAPP 2015, 2015

2014
Does Touch Matter?: The Effects of Haptic Visualization on Human Performance, Behavior and Perception.
Int. J. Hum. Comput. Interact., 2014

2013
Influence of Haptic Feedback on a Pointing Task in a Haptically Enhanced 3D Virtual Environment.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

2012
A Dual-Modal Virtual Reality Kitchen for (Re)Learning of Everyday Cooking Activities in Alzheimer's Disease.
Presence Teleoperators Virtual Environ., 2012

Haptic User Interfaces for the Visually Impaired: Implications for Haptically Enhanced Science Learning Systems.
Int. J. Hum. Comput. Interact., 2012

2011
The Effect of Haptic Cues on Working Memory in 3D Menu Selection.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Analyzing User Behavior within a Haptic System.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Development of a High Definition Haptic Rendering for Stability and Fidelity.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Evaluation of 3D Interaction Techniques for Google Earth Exploration using Nintendo Wii Devices.
Proceedings of the GRAPP 2011, 2011

2009
Haptic Science Learning System for Students with Visual Impairments: A Preliminary Study.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009


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