Takayoshi Kitamura
According to our database1,
Takayoshi Kitamura
authored at least 26 papers
between 2013 and 2023.
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Bibliography
2023
Examining the Factors of Place Sameness: A Classroom Re-creation Task in a Virtual Environment.
CoRR, 2023
A Survey on When to Think About Talking to Users of the Work Immersion Time Presentation System in the Office.
Proceedings of the Human-Computer Interaction, 2023
Study for Presenting Information on Smartwatch to Assist in Determining Whether to Evacuate by Passing Outside the Road.
Proceedings of the Human-Computer Interaction, 2023
Examination of Your Skin Hydration System by Observing Your Self-Virtual Avatar's Skin Hydration.
Proceedings of the 9th International HCI and UX Conference in Indonesia, 2023
2022
Proposal for a system TODOKATSU: converts feelings of support for others into motivation for managing one's own to-do lists.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022
Can We Analyze Regional Differences of Emotional Change in COVID-19 pandemic from SNS Data?
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022
2021
Verification of the Appropriate Number of Communications Between Drivers of Bicycles and Vehicles.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021
Investigation of Information Requirements for Smartwatch-Based Evacuation Support System.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2021
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
2020
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020
Verification of the Effect of Presenting a Virtual Front Vehicle on Controlling Speed.
Proceedings of the Social Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis, 2020
Proceedings of the Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, 2020
2019
Verification of a Psychological Effect of Hiding Speedometer when Exceeding a Speed Limit.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019
Proposal of Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation Guidance.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019
Evaluation of a Vibration-based Route Indication for Children Who are Not Familiar with Maps.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
2018
The Proposal of Cognitive Support for Driver by Voice Guide Using Soliloquy Expression.
Proceedings of the Social Computing and Social Media. User Experience and Behavior, 2018
Experimental Verification of Sightseeing Information as a Weak Trigger to Affect Tourist Behavior.
Proceedings of the Social Computing and Social Media. User Experience and Behavior, 2018
Development of Methods to Enhance Staff Members' Chats in Refresh Areas in Workplaces for Encouraging Their Knowledge Sharing.
Proceedings of the Social Computing and Social Media. Technologies and Analytics, 2018
2017
Effect of Animated and Non-animated Pictograms for a Non-lingual Disaster Management Application.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
2016
A Simulation System of Experience with a Disaster by Locating Memories on a Virtual Space.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
A Supporting System for Emergency Vehicles Dispatching Planning Under a Disaster Situation.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
2015
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015
2013
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013