Takahiro Miura
Orcid: 0000-0002-7748-9567
According to our database1,
Takahiro Miura
authored at least 90 papers
between 2011 and 2024.
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Bibliography
2024
Ambient Lighting for Improving Passengers' Acceptance of Driverless Buses: Combining the Evaluation in Virtual and Real Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the 10th International Conference on Mechatronics and Robotics Engineering, 2024
Inclusive Fighting with Mind's Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers.
Proceedings of the Computers Helping People with Special Needs, 2024
Tactris: Inclusive Falling Block Puzzle Game with Audio-Tactile Effects for Visually Impaired People.
Proceedings of the Computers Helping People with Special Needs, 2024
Advancing Mobility for the Visually Impaired: A Virtual Sound-Based Navigation Simulator Interface.
Proceedings of the Computers Helping People with Special Needs, 2024
Estimating Subjective Ikigai of Older Adults Based on the Analysis of Voice Communication in Social Activities: A Case Study of Frailty Check Activity Scenes.
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024
Enhancing Passenger Safety in an Autonomous Bus: A Multimodal Fall Detection Approach for Effective Remote Monitoring.
Proceedings of the HCI International 2024 Posters, 2024
Metrics for Comparing Different Types of Positioning Techniques: Proximity Detection and Location Coordinate Estimation.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
Head Shaking Test and Its Validity Considering from the Point of View of Muscle Activities.
Proceedings of the 46th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
J. Informetrics, February, 2023
Integration of BLE-based proximity detection with particle filter for day-long stability in workplaces.
Proceedings of the IEEE/ION Position, Location and Navigation Symposium, 2023
Proceedings of the IEEE/ION Position, Location and Navigation Symposium, 2023
Proceedings of the 25th IEEE International Conference on Intelligent Transportation Systems, 2023
Proceedings of the IEEE International Smart Cities Conference, 2023
Work Pattern Analysis with and without Site-Specific Information in a Manufacturing Line.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023
Fall Detection Inside An Autonomous Driving Bus: - Examination of Image Processing Algorithms-.
Proceedings of the IEEE International Conference on Consumer Electronics, 2023
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
Augmented Reality (AR) Application Superimposing the Falling Risks of Older Adults in Residential Settings and Coping Strategies: Building an Image-Based Scene Detection Model.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
Geospatial intelligence system for evaluating the work environment and physical load of factory workers.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
CoRR, 2022
Tracing Interaction on OTASCE Map by the Visually Impaired: Feasibility of Adopting Interactive Route Guidance<sup>*</sup>.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022
GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions.
Proceedings of the Computers Helping People with Special Needs, 2022
Design and Verification of a Smart Home Management System for Making a Smart Home Composable and Adjustable by the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022
Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022
Understanding Travel Behaviors and Developing a User-Centered Design of the Residential Mobility Using a Persona-Based Approach.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022
Attitude to Use Information and Communication Technology in Older Adults Under "Stay Home" to Prevent COVID-19 Infection.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022
Big data analysis reveals an emerging change in academia-industry collaborations in the era of digital convergence.
Proceedings of the IEEE International Conference on Big Data, 2022
2021
Trace preserving quantum dynamics using a novel reparametrization-neutral summation-by-parts difference operator.
J. Comput. Phys., 2021
Appl. Netw. Sci., 2021
Configuring Interface for IoT: Natural User Interface Study on Senior Adults in Japan.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021
Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021
Designing Local Assessment Workshops and Web-Mobile Applications for Facilitating the Workshop - Based on the Schemes of Problem/Project-Based Learning (PBL) and ADDIE Model.
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021
Lesson Learned from the Cases Utilizing Information Systems in Support Sites for Seniors in Japan - Helping Caregivers on Information Sharing by ICT and Seniors on Vitalizing Their Life by IoT.
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021
2020
GAME: Game As a Measurement Environment: Scheme to Evaluate Interfaces and Game Contents Based on Test Theories.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020
Effective Scheme to Control Multiple Application Windows for Screen Reader Users with Blindness.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020
Study on improvement of auditory perception ability in blind soccer: Development of a training application of blind soccer -related aural sense.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020
Mobile Application to Record Daily Life for Seniors Based on Experience Sampling Method (ESM).
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020
Proceedings of the Complex Networks & Their Applications IX, 2020
2019
What is this sound in dB? Pilot study on measuring the degrees of understanding of sound level in university students.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
Cognitive workload of in-car auditory-vocal interfaces on visuospatial sketchpad based on a dual task of visual pattern test.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019
Acousess: smartphone-based logger to assess acoustical conditions: subjective noise conditions on some circumference and intraindividual variation.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019
Creation of a Sound Map Based on a Field Assessment: A Case of Hon-Atsugi Station "s(urr)oundings".
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
Design and Implementation of Age-Friendly Activity for Supporting Elderly's Daily Life by IoT.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
2018
Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System).
Proceedings of the 15th Web for All Conference, 2018
Proceedings of the Computers Helping People with Special Needs, 2018
Virtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays.
Proceedings of the Computers Helping People with Special Needs, 2018
Acceptance and Practical Use of Assistive Technologies for Frail Seniors and Caregivers: Interview Surveys on Nursing Homes.
Proceedings of the Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
2016
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Need and impressions of communication robots for seniors with slight physical and cognitive disabilities: Evaluation using system usability scale.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Accessibility, efficacy, and improvements in voting methodology for visually impaired persons using a web-based electronic ballot system.
Proceedings of the 8th Indian Conference on Human Computer Interaction, 2016
Experimenting with Tactile Sense and Kinesthetic Sense Assisting System for Blind Education.
Proceedings of the Computers Helping People with Special Needs, 2016
Can Visually Impaired Smartphone Users Correctly Manipulate Tiny Screen Keyboards Under a Screen Reader Condition?
Proceedings of the Computers Helping People with Special Needs, 2016
Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group.
Proceedings of the Computers Helping People with Special Needs, 2016
Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers.
Proceedings of the Computers Helping People with Special Needs, 2016
Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016
Visuospatial Workload Measurement of an Interface Based on a Dual Task of Visual Working Memory Test.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
Diagram Presentation using Loudspeaker Matrix for Visually Impaired People: Sound Characteristics for their Pattern Recognition.
Proceedings of the 7th Augmented Human International Conference, 2016
2015
Proceedings of the 2015 IEEE International Conference on Systems, 2015
Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
2014
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014
Usage Situation Changes of Touchscreen Computers in Japanese Visually Impaired People: Questionnaire Surveys in 2011-2013.
Proceedings of the Computers Helping People with Special Needs, 2014
Accessible Single Button Characteristics of Touchscreen Interfaces under Screen Readers in People with Visual Impairments.
Proceedings of the Computers Helping People with Special Needs, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014
Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
2013
Proceedings of the IEEE International Conference on Systems, 2013
Investigation on work motivation of Japanese seniors and skill discovery from their résumés.
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration, 2013
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
Proceedings of the Computer Supported Cooperative Work, 2013
Communication pedometer: a discussion of gamified communication focused on frequency of smiles.
Proceedings of the 4th Augmented Human International Conference, 2013
Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
2012
Barrier-free walk: A social sharing platform of barrier-free information for sensory/physically-impaired and aged people.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012
Usages and demands to touchscreen interface: A questionnaire survey in Japanese visually impaired people.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012
2011
Proceedings of the IEEE International Conference on Systems, 2011
Utilization of auditory perceptions of sounds and silent objects for orientation and mobility by visually-impaired people.
Proceedings of the IEEE International Conference on Systems, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011