Takafumi Taketomi

Orcid: 0000-0002-5353-0895

Affiliations:
  • Nara Institute of Science and Technology, Interactive Media Design Laboratory, Ikoma, Japan


According to our database1, Takafumi Taketomi authored at least 89 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Makeup Prior Models for 3D Facial Makeup Estimation and Applications.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Refinement of Hair Geometry by Strand Integration.
Comput. Graph. Forum, October, 2023

Garment Model Extraction from Clothed Mannequin Scan.
Comput. Graph. Forum, September, 2023

Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition.
Comput. Graph. Forum, May, 2023

BlendFace: Re-designing Identity Encoders for Face-Swapping.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Context-based style transfer of tokenized gestures.
Comput. Graph. Forum, December, 2022

BareSkinNet: De-makeup and De-lighting via 3D Face Reconstruction.
Comput. Graph. Forum, October, 2022

2021
Robust Reflectance Estimation for Projection-Based Appearance Control in a Dynamic Light Environment.
IEEE Trans. Vis. Comput. Graph., 2021

Impact of facial contour compensation on self-recognition in face-swapping technology.
Multim. Tools Appl., 2021

SlidAR+: Gravity-aware 3D object manipulation for handheld augmented reality.
Comput. Graph., 2021

4DComplete: Non-Rigid Motion Estimation Beyond the Observable Surface.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Illusory light: Perceptual appearance control using a projection-induced illusion.
Comput. Graph., 2020

2019
Towards large scale high fidelity collaborative augmented reality.
Comput. Graph., 2019

Perceptual Appearance Control by Projection-Induced Illusion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Missing Interface: Micro-Gestures on Augmented Objects.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Video-based Visualization of Knee Movement in Cycling for Quantitative and Qualitative Monitoring.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

2018
Handheld Guides in Inspection Tasks: Augmented Reality versus Picture.
IEEE Trans. Vis. Comput. Graph., 2018

Augmented Reality versus Virtual Reality for 3D Object Manipulation.
IEEE Trans. Vis. Comput. Graph., 2018

Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods.
Comput., 2018

Towards Situated Knee Trajectory Visualization for Self Analysis in Cycling.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Transferability of Spatial Maps: Augmented Versus Virtual Reality Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Light Projection-Induced Illusion for Controlling Object Color.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Multimodal Augmented Reality - Augmenting Auditory-Tactile Feedback to Change the Perception of Thickness.
Proceedings of the MultiMedia Modeling - 24th International Conference, 2018

Efficient In-Situ Creation of Augmented Reality Tutorials.
Proceedings of the 2018 Workshop on Metrology for Industry 4.0 and IoT, 2018

HoloRoyale: A Large Scale High Fidelity Augmented Reality Game.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

2017
Remote Assistance for Elderly to Find Hidden Objects in a Kitchen.
EAI Endorsed Trans. Pervasive Health Technol., 2017

EyeAR: Refocusable Augmented Reality Content through Eye Measurements.
Multimodal Technol. Interact., 2017

Visual SLAM algorithms: a survey from 2010 to 2016.
IPSJ Trans. Comput. Vis. Appl., 2017

Imperceptible On-Screen Markers for Mobile Interaction on Public Large Displays.
IEICE Trans. Inf. Syst., 2017

Evaluating the effect of positional head-tracking on task performance in 3D modeling user interfaces.
Comput. Graph., 2017

3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Can Face Swapping Technology Facilitate Mental Imagery Training?
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Reference Framework on vSRT-method Benchmarking for MAR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Augmented reality as multimedia: the case for situated vocabulary learning.
Res. Pract. Technol. Enhanc. Learn., 2016

Exploring legibility of augmented reality X-ray.
Multim. Tools Appl., 2016

SlidAR: A 3D positioning method for SLAM-based handheld augmented reality.
Comput. Graph., 2016

SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

In-situ visualization of pedaling forces on cycling training videos.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

EyeAR: Empiric Evaluation of a Refocusable Augmented Reality System.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

EyeAR: Refocusable Augmented Reality Content through Eye Measurements.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Evaluating Positional Head-Tracking in Immersive VR for 3D Designers.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Changing perception of physical properties using multimodal augmented reality: position paper.
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016

Remote Assistance for Elderly to Find Hidden Objects in a Kitchen.
Proceedings of the eHealth 360°, 2016

Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for Scouts.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

SharpView: Improved clarity of defocused content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Toward Standard Usability Questionnaires for Handheld Augmented Reality.
IEEE Computer Graphics and Applications, 2015

Zoom factor compensation for monocular SLAM.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Abecedary Tracking and Mapping: A Toolkit for Tracking Competitions.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Towards Estimating Usability Ratings of Handheld Augmented Reality Using Accelerometer Data.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Challenges and Applications of Urban Augmented Reality Summary.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Pseudo Printed Fabrics through Projection Mapping.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Focal length change compensation for monocular slam.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

2014
Geometrically-Correct Projection-Based Texture Mapping onto a Deformable Object.
IEEE Trans. Vis. Comput. Graph., 2014

Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation.
IEEE Trans. Learn. Technol., 2014

Camera pose estimation under dynamic intrinsic parameter change for augmented reality.
Comput. Graph., 2014

A usability scale for handheld augmented reality.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Geometrically-correct projection-based texture mapping onto a cloth.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Evaluating a SLAM-based handheld augmented reality guidance system.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Dynamic augmented reality X-Ray on Google Glass.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Towards augmented reality user interfaces in 3D media production.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

A See-through Vision with Handheld Augmented Reality for Sightseeing.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Support of Temporal Change Observation Using Augmented Reality for Learning.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

2013
Fast incremental indexing with effective and efficient searching in XML element retrieval.
Int. J. Web Inf. Syst., 2013

XML Element Retrieval@1CLICK-2.
Proceedings of the 10th NTCIR Conference on Evaluation of Information Access Technologies, 2013

Geometric registration for zoomable camera using epipolar constraint and pre-calibrated intrinsic camera parameter change.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Path Expression-based Smoothing of Query Likelihood Model for XML Element Retrieval.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

Detection of 3D points on moving objects from point cloud data for 3D modeling of outdoor environments.
Proceedings of the IEEE International Conference on Image Processing, 2013

Authoring Augmented Reality Learning Experiences as Learning Objects.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Augmented Reality X-Ray Interaction in K-12 Education: Theory, Student Perception and Teacher Evaluation.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Towards participatory design for contextual visualization in education using augmented reality x-ray.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Local Quadrics Surface Approximation for Real-Time Tracking of Textureless 3D Rigid Curved Objects.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Interactive photomosaic system using GPU.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Augmented prototyping of 3D rigid curved surfaces.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Relationship between features of augmented reality and user memorization.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Fast and incremental indexing in effective and efficient XML element retrieval systems.
Proceedings of the 14th International Conference on Information Integration and Web-based Applications & Services, IIWAS '12, Bali, Indonesia, 2012

Robust model-based tracking considering changes in the measurable DoF of the target object.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

Position estimation of near point light sources using a clear hollow sphere.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

Where Buddhism Encounters Entertainment Computing.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Real-time and accurate extrinsic camera parameter estimation using feature landmark database for augmented reality.
Comput. Graph., 2011

2010
Extrinsic Camera Parameter Estimation Using Video Images and GPS Considering GPS Positioning Accuracy.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

AR Cultural Heritage Reconstruction Based on Feature Landmark Database Constructed by Using Omnidirectional Range Sensor.
Proceedings of the Computer Vision - ACCV 2010 Workshops, 2010

2009
A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure.
Proceedings of the Virtual and Mixed Reality, 2009

2008
Real-time camera position and posture estimation using a feature landmark database with priorities.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

Real-time outdoor pre-visualization method for videographers - real-time geometric registration using point-based model - .
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008


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