Tak Yeon Lee
Orcid: 0000-0002-9235-9947
According to our database1,
Tak Yeon Lee
authored at least 27 papers
between 2012 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
CoRR, 2024
Designing Prompt Analytics Dashboards to Analyze Student-ChatGPT Interactions in EFL Writing.
CoRR, 2024
Proceedings of the 2024 Joint International Conference on Computational Linguistics, 2024
2023
PromptCrafter: Crafting Text-to-Image Prompt through Mixed-Initiative Dialogue with LLM.
CoRR, 2023
Proceedings of the Companion Proceedings of the ACM Web Conference 2023, 2023
Proceedings of the Tenth ACM Conference on Learning @ Scale, 2023
Proceedings of the IEEE International Conference on Big Data, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the WWW '21: The Web Conference 2021, 2021
Proceedings of the KDD '21: The 27th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, 2021
Proceedings of the KDD '21: The 27th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, 2021
2020
ML-based Visualization Recommendation: Learning to Recommend Visualizations from Data.
CoRR, 2020
2018
Proceedings of the Database and Expert Systems Applications, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
PhD thesis, 2017
Evaluating Visual Representations for Topic Understanding and Their Effects on Manually Generated Labels.
Trans. Assoc. Comput. Linguistics, 2017
Int. J. Hum. Comput. Stud., 2017
Towards Understanding Human Mistakes of Programming by Example: An Online User Study.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017
2016
PeerJ Comput. Sci., 2016
2014
Int. J. Child Comput. Interact., 2014
2013
Proceedings of the Seventh International Conference on Weblogs and Social Media, 2013
2012
Gov. Inf. Q., 2012
CTArcade: learning computational thinking while training virtual characters through game play.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012