Tak-Wai Chan
According to our database1,
Tak-Wai Chan
authored at least 144 papers
between 1989 and 2024.
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Bibliography
2024
Exploring the relationship between extensive graded book reading and writing performance among third-grade students: a correlation analysis.
Res. Pract. Technol. Enhanc. Learn., 2024
Enhancing students' authentic mathematical problem-solving skills and confidence through error analysis of GPT-4 solutions.
Res. Pract. Technol. Enhanc. Learn., 2024
Defining AI companions: a research agenda - from artificial companions for learning to general artificial companions for Global Harwell.
Res. Pract. Technol. Enhanc. Learn., 2024
How to encourage students continue learning English on podcast? The perspectives of stimulus-organism-response and interest driven creator theory.
Interact. Technol. Smart Educ., 2024
2023
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023
Res. Pract. Technol. Enhanc. Learn., 2023
Design and implement a achievement system for Enhancing students' interest and self-efficacy in mathematics.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023
2021
Mindmap-Supported Writing Model: The Effect of Mind map as a Prewriting Activities on Elementary Students' Writing Performances through Private Social Network Learning Sites.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
2020
Res. Pract. Technol. Enhanc. Learn., 2020
2019
Res. Pract. Technol. Enhanc. Learn., 2019
Res. Pract. Technol. Enhanc. Learn., 2019
2018
The effects of participation, performance, and interest in a game-based writing environment.
J. Comput. Assist. Learn., 2018
2017
J. Educ. Technol. Soc., 2017
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2016
Int. J. Hum. Comput. Interact., 2016
Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring.
J. Educ. Technol. Soc., 2016
Int. J. Artif. Intell. Educ., 2016
2015
Math Detective: Digital Game-Based Mathematical Error Dectection, Correction and Explanation.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
2014
The Effects of Game-Based Learning on Mathematical Confidence and Performance: High Ability vs. Low Ability.
J. Educ. Technol. Soc., 2014
E-learning in School Education in the Coming 10 Years for Developing 21st Century Skills: Critical Research Issues and Policy Implications.
J. Educ. Technol. Soc., 2014
2013
Sharing sentiment and wearing a pair of 'field spectacles' to view classroom orchestration.
Comput. Educ., 2013
2012
Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction.
J. Educ. Technol. Soc., 2012
J. Educ. Technol. Soc., 2012
Substitutive competition: Virtual pets as competitive buffers to alleviate possible negative influence on pupils.
Br. J. Educ. Technol., 2012
My-Pet-My-Quest: Developing a Quest-Driven Learning System to Facilitate Students Learning.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices.
J. Comput. Assist. Learn., 2011
Br. J. Educ. Technol., 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent Reading.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
My-Pet-My-Quest: Using Authoring Tool in Open Content Environment to Extend Learning Quests.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
Utilizing a collaborative "Cross Number Puzzle" game on Group Scribbles to develop students' computing ability of addition and subtraction.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
2010
J. Comput. Assist. Learn., 2010
Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments.
Proceedings of the ICALT 2010, 2010
Proceedings of the ICALT 2010, 2010
Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Designing a Simulation Game to Help Children Learn the Concept of Financial Management.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2009
EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach.
J. Educ. Technol. Soc., 2009
Comput. Educ., 2009
Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
2008
Computer-Supported Teacher Development of Pedagogical Content Knowledge through Developing School-Based Curriculum.
J. Educ. Technol. Soc., 2008
Experimental Comparisons of Face-to-Face and Anonymous Real-Time Team Competition in a Networked Gaming Learning Environment.
Cyberpsychology Behav. Soc. Netw., 2008
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
One personal computer to many students in classroom with wireless sensor network technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Developing a Computer-Supported Tutoring Interaction Component with Interaction Data Reuse.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008
Eual opportunity tactic: an approach to moderating the differences in ability perception.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
Learning by Substitutive Competition: Nurturing My-Pet for Game Competition Based on Open Learner Model.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
2007
Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices.
J. Comput. Assist. Learn., 2007
Active Open Learner Models as Animal Companions: Motivating Children to Learn through Interacting with My-Pet and Our-Pet.
Int. J. Artif. Intell. Educ., 2007
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007
Proceedings of the DIGITEL 2007, 2007
Proceedings of the DIGITEL 2007, 2007
Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies.
Proceedings of the DIGITEL 2007, 2007
An investigation of the differences between robot and virtual learning companions' influences on students' engagement.
Proceedings of the DIGITEL 2007, 2007
Proceedings of the DIGITEL 2007, 2007
My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment.
Proceedings of the DIGITEL 2007, 2007
Proceedings of the DIGITEL 2007, 2007
Humanity-Based Classroom: Teaching is Caring and Learning is Joyful.
Proceedings of the Artificial Intelligence in Education, 2007
2006
One-to-One Technology-Enhanced Learning: an Opportunity for Global Research Collaboration.
Res. Pract. Technol. Enhanc. Learn., 2006
Component Exchange Community: A Model of Utilizing Research Components to Foster International Collaboration.
J. Educ. Technol. Soc., 2006
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006
Designing a Teacher Professional Knowledge Base and Its Operation Model Based on School-Based Curriculum Development.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006
2005
J. Comput. Assist. Learn., 2005
J. Comput. Assist. Learn., 2005
Web-based performance support system for school-based curriculum development: SBCDSS.
Comput. Sci. Inf. Syst., 2005
Teacher-oriented adaptive Web-based environment for supporting practical teaching models: a case study of "school for all".
Comput. Educ., 2005
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
"Ask the Author": An Academic conference supported system using wireless and mobile devices.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Elementary Science Classroom Learning with Wireless Response Devices - Implementing Active and Experiential Learning.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Educational Robot - A Case Study for Robot Learning Companion.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005
Classwide Computer Supported Reciprocal Peer Tutoring for Fraction Learning.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005
Motivating Students by Technologies: A Case Study on Adopting Tips Pedagogy in a General Physics Course.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
Integrating Wireless Technology in Pocket Electronic Dictionary to Enhance Language Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
The Web-Based Performance Support System for Enhancing School Based Curriculum Development.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
PuzzleView Activities: Encouraging Participation in Mobile Computer Support Collaborative Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
A Learning Strategy of Student Question Generation to Enhance Comprehension of Learning Materials in Digital Classroom Environment.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
Bringing Off-Campus Students to the Digital Classroom Environment: The Design and Use of MSIE System.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
A pilot study of computer supported learning by constructing instruction notes and peer expository instruction.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
MatrixDesks: interactive computing desks toward one-on-two educational computing environments.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
AGQ: a model of student question generation supported by one-on-one educational computing.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
DCE: A One-on-One Digital Classroom Environment.
Proceedings of the Artificial Intelligence in Education, 2005
P.
Proceedings of the Artificial Intelligence in Education, 2005
Proceedings of the Artificial Intelligence in Education, 2005
Proceedings of the Artificial Intelligence in Education, 2005
Some New Perspectives on Learning Companion Research.
Proceedings of the Artificial Intelligence in Education, 2005
2004
Implementation and Evaluation of Three Learning Activity Levels in Wireless Learning Environment.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004
EduCart: A Hardware Management System for Supporting Devices in a Classroom Learning Environment.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004
Design of Learning Content Development Framework and System for Mobile Technology Enhanced Environment.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004
Exploring Major Events and the Accumulated User Forecasting Model to Support Building Web-Based Learning Communities - Preliminary Analysis from the School for All.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004
Proceedings of the 2004 Conference on Creating, 2004
2003
J. Comput. Assist. Learn., 2003
Redefining the learning companion: the past, present, and future of educational agents.
Comput. Educ., 2003
2002
IEEE Trans. Knowl. Data Eng., 2002
Knowl. Based Syst., 2002
J. Comput. Assist. Learn., 2002
J. Comput. Assist. Learn., 2002
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002
The Efficacy of a Web-Based Domain Independent Question-Posing and Peer Assessment Learning System.
Proceedings of the International Conference on Computers in Education, 2002
Proceedings of the International Conference on Computers in Education, 2002
Proceedings of the International Conference on Computers in Education, 2002
Proceedings of the International Conference on Computers in Education, 2002
A Learning Strategy of the Across-Classroom Competition Supported for Event-Driven Learning.
Proceedings of the International Conference on Computers in Education, 2002
Proceedings of the International Conference on Computers in Education, 2002
2001
2000
Proceedings of the Intelligent Tutoring Systems, 5th International Conference, 2000
1996
Proceedings of the Intelligent Tutoring Systems, Third International Conference, 1996
1995
Proceedings of the World Conference on Computers in Education VI, 1995
Social learning systems: an overview.
Proceedings of the Innovative Adult Learning with Innovative Technologies, 1995
Proceedings of the First International Conference on Computer Support for Collaborative Learning, 1995
1993
DARET: A Logic-Based Language in Object-Oriented Databases.
Proceedings of the SEKE'93, 1993
1992
Proceedings of the SEKE'92, 1992
Proceedings of the Intelligent Tutoring Systems, Second International Conference, 1992
Proceedings of the Intelligent Tutoring Systems, Second International Conference, 1992
1991
Intell. Tutoring Media, 1991
Proceedings of the 12th International Joint Conference on Artificial Intelligence. Sydney, 1991
1989