Taiwoo Park

Orcid: 0000-0002-6858-5231

According to our database1, Taiwoo Park authored at least 42 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
ZeroDL: Zero-shot Distribution Learning for Text Clustering via Large Language Models.
CoRR, 2024

SLM as Guardian: Pioneering AI Safety with Small Language Models.
CoRR, 2024

Taxonomy and Analysis of Sensitive User Queries in Generative AI Search.
CoRR, 2024

2021
Handling Long-Tail Queries with Slice-Aware Conversational Systems.
CoRR, 2021

2020
Rehabilitation Games in Real-World Clinical Settings: Practices, Challenges, and Opportunities.
ACM Trans. Comput. Hum. Interact., 2020

2019
The Voice Makes the Car: Enhancing Autonomous Vehicle Perceptions and Adoption Intention through Voice Agent Gender and Style.
Multimodal Technol. Interact., 2019

2018
When Mixed Reality meets Internet of Things: Toward the Realization of Ubiquitous Mixed Reality.
GetMobile Mob. Comput. Commun., 2018

When Virtual Reality Meets Internet of Things in the Gym: Enabling Immersive Interactive Machine Exercises.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Virtual-Reality Videos to Relieve Depression.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018

JediFlight: Design and Evaluation of Wing-Based Flying Experience in Virtual Reality.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
The Psychological Effects of Playing Exergames: A Systematic Review.
Cyberpsychology Behav. Soc. Netw., 2017

2016
Designing Interactive Multiswimmer Exergames: A Case Study.
ACM Trans. Sens. Networks, 2016

Demo: Towards Immersive and Interactive Gym Exercises.
Proceedings of the 14th Annual International Conference on Mobile Systems, 2016

Jasper: Sensing Gamers' Emotions Using Physiological Sensors.
Proceedings of the 3rd Workshop on Mobile Gaming, Singapore, 2016

AirSense: an intelligent home-based sensing system for indoor air quality analytics.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Factors Leading to Viral Intention on Exercise Posts.
Proceedings of the Social Computing and Social Media, 2016

World Of Riders: Exercising is Fun.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Plant-based Games for Anxiety Reduction.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

BeUpright: Posture Correction Using Relational Norm Intervention.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
PlaceWalker: An energy-efficient place logging method that considers kinematics of normal human walking.
Pervasive Mob. Comput., 2015

Demo: Posture Correction Using Smartphone-Based Relational Intervention Model.
Proceedings of the 13th ACM Conference on Embedded Networked Sensor Systems, 2015

Exergames for Older Adults: Towards Sustainable and Transferrable Health Benefits.
Proceedings of the HCI in Business - Second International Conference, 2015

2014
MobyDick: an interactive multi-swimmer exergame.
Proceedings of the 12th ACM Conference on Embedded Network Sensor Systems, 2014

CoSMiC: designing a mobile crowd-sourced collaborative application to find a missing child in situ.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Human factors of speed-based exergame controllers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
ACM HotMobile 2013 demo: bringing in-situ social awareness to mobile systems: everyday interaction monitoring and its applications.
ACM SIGMOBILE Mob. Comput. Commun. Rev., 2013

Dungeons & swimmers: designing an interactive exergame for swimming.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

ExerSync: interpersonal synchrony in social exergames.
Proceedings of the Computer Supported Cooperative Work, 2013

ExerSync: facilitating interpersonal synchrony in social exergames.
Proceedings of the Computer Supported Cooperative Work, 2013

2012
MobiCon: a mobile context-monitoring platform.
Commun. ACM, 2012

Toward a mobile platform for pervasive games.
Proceedings of the first ACM International Workshop on Mobile Gaming, 2012

Supporting posture-free gameplay for motion-based mobile games.
Proceedings of the 10th ACM Conference on Embedded Network Sensor Systems, 2012

Leveraging Children's Behavioral Distribution and Singularities in New Interactive Environments: Study in Kindergarten Field Trips.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

Demo: ExerLink - enabling pervasive social exergames with heterogeneous exercise devices.
Proceedings of the 10th International Conference on Mobile Systems, 2012

ExerLink: enabling pervasive social exergames with heterogeneous exercise devices.
Proceedings of the 10th International Conference on Mobile Systems, 2012

Transforming solitary exercises into social exergames.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

2011
E-Gesture: a collaborative architecture for energy-efficient gesture recognition with hand-worn sensor and mobile devices.
Proceedings of the 9th International Conference on Embedded Networked Sensor Systems, 2011

Demo: e-gesture - a collaborative architecture for energy-efficient gesture recognition with hand-worn sensor and mobile devices.
Proceedings of the 9th International Conference on Mobile Systems, 2011

Toward delegated observation of kindergarten children's exploratory behaviors in field trips.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

2010
Orchestrator: An active resource orchestration framework for mobile context monitoring in sensor-rich mobile environments.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

2009
Swan boat: pervasive social game to enhance treadmill running.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

2008
SeeMon: scalable and energy-efficient context monitoring framework for sensor-rich mobile environments.
Proceedings of the 6th International Conference on Mobile Systems, 2008


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