Taiki Fukiage
Orcid: 0000-0002-4105-9442
According to our database1,
Taiki Fukiage
authored at least 13 papers
between 2012 and 2024.
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Bibliography
2024
Low-Latency Ocular Parallax Rendering and Investigation of Its Effect on Depth Perception in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2024
2023
ACM Trans. Appl. Percept., 2023
CoRR, 2023
2022
HiddenGazeStereo: Hiding Gaze-Contingent Disparity Remapping for 2D-Compatible Natural 3D Viewing.
IEEE Access, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2019
Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection.
IEEE Trans. Vis. Comput. Graph., 2019
Demonstration of Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
Occlusion handling using semantic segmentation and visibility-based rendering for mixed reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
2017
ACM Trans. Graph., 2017
2016
Deformation Lamps: A Projection Technique to Make Static Objects Perceptually Dynamic.
ACM Trans. Appl. Percept., 2016
2015
CoRR, 2015
2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
2012
Reduction of contradictory partial occlusion in mixed reality by using characteristics of transparency perception.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012