Taiki Fukiage

Orcid: 0000-0002-4105-9442

According to our database1, Taiki Fukiage authored at least 13 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2024
Low-Latency Ocular Parallax Rendering and Investigation of Its Effect on Depth Perception in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2024

2023
A Content-adaptive Visibility Predictor for Perceptually Optimized Image Blending.
ACM Trans. Appl. Percept., 2023

REF<sup>2</sup>-NeRF: Reflection and Refraction aware Neural Radiance Field.
CoRR, 2023

2022
HiddenGazeStereo: Hiding Gaze-Contingent Disparity Remapping for 2D-Compatible Natural 3D Viewing.
IEEE Access, 2022

Perceptually-Based Optimization for Radiometric Projector Compensation.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2019
Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection.
IEEE Trans. Vis. Comput. Graph., 2019

Demonstration of Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Occlusion handling using semantic segmentation and visibility-based rendering for mixed reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
Hiding of phase-based stereo disparity for ghost-free viewing without glasses.
ACM Trans. Graph., 2017

2016
Deformation Lamps: A Projection Technique to Make Static Objects Perceptually Dynamic.
ACM Trans. Appl. Percept., 2016

2015
Deformation Lamps: A Projection Technique to Make a Static Object Dynamic.
CoRR, 2015

2014
Visibility-based blending for real-time applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2012
Reduction of contradictory partial occlusion in mixed reality by using characteristics of transparency perception.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012


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