Tack-Don Han
According to our database1,
Tack-Don Han
authored at least 117 papers
between 1987 and 2020.
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Bibliography
2020
Axis bound registration of pan-tilt RGB-D scans for fast and accurate reconstruction.
Pattern Recognit. Lett., 2020
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020
2019
PPAP: Perspective Projection Augment Platform with Pan-Tilt Actuation for Improved Spatial Perception.
Sensors, 2019
Display methods of projection augmented reality based on deep learning pose estimation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Deep-ChildAR bot: educational activities and safety care augmented reality system with deep-learning for preschool.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019
Adaptive projection augmented reality with object recognition based on deep learning.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019
2018
Fast and Accurate Reconstruction of Pan-Tilt RGB-D Scans via Axis Bound Registration.
CoRR, 2018
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018
A Pervasive Assistive Robot System Including Projection-Camera Technology for Older Adults.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018
Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
2017
A dynamic depth-variable ray-casting interface for object manipulation in ar environments.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017
Investigating pre-touch for sound generation on multi-touch surfaces using blob area detection.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 2017 IEEE International Conference on Acoustics, 2017
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
2016
Virtual Real., 2016
Sensors, 2016
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016
Proceedings of the Tenth IEEE International Conference on Semantic Computing, 2016
Proceedings of the Tenth IEEE International Conference on Semantic Computing, 2016
Proceedings of the IEEE International Conference on Consumer Electronics, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
2014
ACM Trans. Graph., 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
AR Lamp: interactions on projection-based augmented reality for interactive learning.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014
Proceedings of the IEEE International Conference on Consumer Electronics, 2014
Proceedings of the 2014 IEEE Hot Chips 26 Symposium (HCS), 2014
2013
IEEE Trans. Parallel Distributed Syst., 2013
A pixel pipeline architecture with selective z-test scheme for 3D graphics processors.
Microprocess. Microsystems, 2013
IEICE Trans. Inf. Syst., 2013
IEICE Electron. Express, 2013
Proceedings of the High-Performance Graphics 2013, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Erratum: Efficient ray sorting for the tracing of incoherent rays [IEICE Electronics Express Vol.9 (2012), No 9 pp 849-854].
IEICE Electron. Express, 2012
IEICE Electron. Express, 2012
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012
Prototype of learning tool with augmented reality and natural hand interaction using depth sensing camera.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
2011
ACM Trans. Graph., 2011
An effective depth data memory system using an escape count buffer for 3D rendering processors.
IEICE Electron. Express, 2011
The design of a texture mapping unit with effective MIP-map level selection for real-time ray tracing.
IEICE Electron. Express, 2011
IEICE Electron. Express, 2011
Ambient Wall: Smart Wall Display interface which can be controlled by simple gesture for smart home.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011
The development of a detection system for seniors' accidental fall from bed using cameras.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011
ColoriT: Color Based Image Code Application to Aid in Memory Restoration of Offline Photo Artifacts.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011
Proceedings of the Online Communities and Social Computing, 2011
MSL_AR Toolkit: AR with Interactive Feature for Next Generation Education.
Proceedings of the CSEDU 2011, 2011
2010
IEICE Electron. Express, 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
LLP+: multi-touch sensing using cross plane infrared laser light for interactive based displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
2009
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009
2008
An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters.
IEICE Trans. Inf. Syst., 2008
2007
J. Syst. Archit., 2007
J. Inf. Sci. Eng., 2007
IET Comput. Digit. Tech., 2007
IEICE Trans. Electron., 2007
Pictorial Image Code: A Color Vision-based Automatic Identification Interface for Mobile Computing Environments.
Proceedings of the Eighth IEEE Workshop on Mobile Computing Systems and Applications, 2007
A Usability Test of Exchanging Context in a Conference Room Via Mobile Device Interactions.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007
Usability Evaluation of Designed Image Code Interface for Mobile Computing Environment.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
2006
IEEE Trans. Computers, 2006
IEICE Trans. Inf. Syst., 2006
Tag Interface For Pervasive Computing - Paper Tag Interface using Imae Code.
Proceedings of the SIGMAP 2006, 2006
Proceedings of the Fourth IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems and the Second International Workshop on Collaborative Computing, 2006
Tag detection algorithm for improving the instability problem of an augmented reality.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
A Processor Architecture with Effective Memory System for Sort-Last Parallel Rendering.
Proceedings of the Architecture of Computing Systems, 2006
2005
Microprocess. Microsystems, 2005
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005
Proceedings of the Third IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, 2005
2004
IEEE Trans. Computers, 2004
Proceedings of the 2nd IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, 2004
A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware.
Proceedings of the Computational Science and Its Applications, 2004
A Floating Point Divider Performing IEEE Rounding and Quotient Conversion in Parallel.
Proceedings of the Advances in Computer Systems Architecture, 9th Asia-Pacific Conference, 2004
Proceedings of the Advances in Computer Systems Architecture, 9th Asia-Pacific Conference, 2004
Proceedings of the Advances in Computer Systems Architecture, 9th Asia-Pacific Conference, 2004
2003
IEEE Trans. Computers, 2003
An effective out-of-order execution control scheme for an embedded floating point coprocessor.
Microprocess. Microsystems, 2003
2002
Design of a Single Pass Rendering Pipeline for Occlusion Culling.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2002
A Pipelined Tiling-Traversal Unit for High Performance 3D Rendering Processor.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2002
Proceedings of the EurAsia-ICT 2002: Information and Communication Technology, 2002
A Mid-Texturing Pixel Rasterization Pipeline Architecture for 3D Rendering Processors.
Proceedings of the 13th IEEE International Conference on Application-Specific Systems, 2002
2001
Proceedings of the 15th IEEE Symposium on Computer Arithmetic (Arith-15 2001), 2001
2000
Impact of the memory interface structure in the memory-processor integrated architecture for computer vision.
J. Syst. Archit., 2000
Int. J. High Speed Comput., 2000
A Dual Data Cache System to Reflect the Principle of Locality Effectively.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2000
A Power Efficient Cache Structure for Embedded Processors Based on the Dual Cache Structure.
Proceedings of the Languages, 2000
Proceedings of the Grid Computing, 2000
1999
J. Syst. Archit., 1999
Cooperative Web Computing Environment with a Multi-Managing Method.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1999
1998
Neural Networks, 1998
Methods to improve performance of instruction prefetching through balanced improvement of two primary performance factors.
J. Syst. Archit., 1998
J. Syst. Archit., 1998
Int. J. Pattern Recognit. Artif. Intell., 1998
1997
Design and performance analysis of the Practical Fat Tree Network using a butterfly network.
J. Syst. Archit., 1997
Multiprocessor Scheduling with Genetic Algorithms in a Heterogeneous Environment.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1997
An Effective Interconnection Structure for Various SIMD Communications.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1997
Proceedings of the 1997 International Conference on Parallel Processing (ICPP '97), 1997
Proceedings of International Conference on Neural Networks (ICNN'97), 1997
1996
SIGARCH Comput. Archit. News, 1996
1990
The Design and Analysis of the Parallel Prefix Computation Algorithm.
Proceedings of the 1990 International Conference on Parallel Processing, 1990
1987
Proceedings of the 8th IEEE Symposium on Computer Arithmetic, 1987