Taciana Pontual Falcão

Orcid: 0000-0003-2775-4913

According to our database1, Taciana Pontual Falcão authored at least 51 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
MMALA: Developing and Evaluating a Maturity Model for Adopting Learning Analytics.
J. Learn. Anal., 2024

Investigating Manipulative Design on Social Media Platforms - the Case of Kidinfluencers.
J. Interact. Syst., 2024

Promoting Children's Participation in a Participatory Design Process in a Rural School: A new role needed?
J. Braz. Comput. Soc., 2024

2023
Tutoria: a software platform to improve feedback in education.
J. Interact. Syst., August, 2023

Análise do Nível de Maturidade na Adoção de Learning Analytics em Instituições de Ensino Superior do Sul e Sudeste Brasileiro.
Revista Brasileira de Informática na Educ., 2023

How Social Media Platforms Manipulate Kidinfluencers? Analysing the Adoption of Deceptive Design Patterns by Big Techs.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2022
A Penny for your Thoughts: Students and Instructors' Expectations about Learning Analytics in Brazil.
Proceedings of the LAK 2022: 12th International Learning Analytics and Knowledge Conference, Online Event, USA, March 21, 2022

Children's participation in the design of digital artifacts in rural schools.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

A survey on accessibility guidelines for users with autism: a broad understanding of the relevance and completeness.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

Enhancing Instructors' Capability to Assess Open-Response Using Natural Language Processing and Learning Analytics.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

An educational transmedia storytelling proposal to teach computational thinking for children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Desenvolvimento e Avaliação de uma Ferramenta Interativa Baseada em Exemplos para o Aprendizado de Modelagem de Sistemas Usando Redes de Petri.
Revista Brasileira de Informática na Educ., 2021

Computational Thinking Goes to School: Implications for Teacher Education in Brazil.
Revista Brasileira de Informática na Educ., 2021

Applications of Learning Analytics in High Schools: A Systematic Literature Review.
Frontiers Artif. Intell., 2021

Adopting Learning Analytics in a Brazilian Higher Education Institution: Ideal and Predicted Expectations.
Proceedings of the IV Latin American Conference on Learning Analytics, 2021

Children's Participation in the Design of Digital Artifacts: Theoretical and Methodological Considerations.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Fostering Autonomy through Augmentative and Alternative Communication.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Aligning Expectations About the Adoption of Learning Analytics in a Brazilian Higher Education Institution.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
Tecnologias na Educação em Computação: Primeiros Referenciais.
Revista Brasileira de Informática na Educ., 2020

Applications of learning analytics in Latin America.
Br. J. Educ. Technol., 2020

Perceptions and expectations about learning analytics from a brazilian higher education institution.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020

2019
A Systematic Literature Review on Teaching and Learning Introductory Programming in Higher Education.
IEEE Trans. Educ., 2019

Abordagem Participativa de Desenvolvimento de Jogos Digitais Educacionais no Contexto Escolar.
Revista Brasileira de Informática na Educ., 2019

Students' Perceptions about Learning Analytics in a Brazilian Higher Education Institution.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

2018
Feedback and Guidance to Support Children with Intellectual Disabilities in Discovery Learning with a Tangible Interactive Tabletop.
ACM Trans. Access. Comput., 2018

Tangible Representational Properties: Implications for Meaning Making.
Multimodal Technol. Interact., 2018

Exploring an approach based on digital games for teaching programming concepts to young children.
Int. J. Child Comput. Interact., 2018

Participatory methodologies to promote student engagement in the development of educational digital games.
Comput. Educ., 2018

Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Action-effect mappings in tangible interaction for children with intellectual disabilities.
Int. J. Learn. Technol., 2017

A Digital Pen and Paper Email System for Older Adults.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Evaluation of virtual learning environments for the teaching of students with down syndrome.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

2016
Perception of Representation Modalities and Affordances in Tangible Environments by Children with Intellectual Disabilities.
Interact. Comput., 2016

An Approach for Verifying Educational Robots.
Proceedings of the Formal Methods: Foundations and Applications - 19th Brazilian Symposium, 2016

2015
Computational thinking through children's games: an analysis of interaction elements.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

2014
Corpo e mente: uma análise educacional e de usabilidade da interação corporal em jogos de videogame.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

2012
Fostering exploratory learning in students with intellectual disabilities: how can tangibles help?
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Tangibles for students with intellectual disabilities.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Independent exploration with tangibles for students with intellectual disabilities.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Where the attention is: Discovery learning in novel tangible environments.
Interact. Comput., 2011

Interfering and resolving: How tabletop interaction facilitates co-construction of argumentative knowledge.
Int. J. Comput. Support. Collab. Learn., 2011

Widgets internship: developing learners skills in a user-centered development process.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

2010
Action and representation in tangible systems: implications for design of learning interactions.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

The role of tangible technologies for special education.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Informing design for tangible interaction: a case for children with learning difficulties.
Proceedings of the Interaction Design and Children, 2010

2009
The effect of representation location on interaction in a tangible learning environment.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

What have you done! the role of 'interference' in tangible environments for supporting collaborative learning.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Designing for physical-digital correspondence in tangible learning environments.
Proceedings of the Interaction Design and Children, 2009

2008
Towards a framework for investigating tangible environments for learning.
Int. J. Arts Technol., 2008

e-du box: educational multimedia with tangible-enhanced interaction.
Proceedings of the Conference on Designing Interactive Systems, 2008

2006
Design de interfaces tangíveis educacionais: uma metodologia baseada em contexto.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006


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