T. S. Ashwin

Orcid: 0000-0002-1690-1626

According to our database1, T. S. Ashwin authored at least 30 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
3D Gaze Tracking for Studying Collaborative Interactions in Mixed-Reality Environments.
Proceedings of the Companion Proceedings of the 26th International Conference on Multimodal Interaction, 2024

A First Step in Using Machine Learning Methods to Enhance Interaction Analysis for Embodied Learning Environments.
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024

Identifying and Mitigating Algorithmic Bias in Student Emotional Analysis.
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024

2023
Keeping Teams in the Game: Predicting Dropouts in Online Problem-Based Learning Competition.
CoRR, 2023

DLOT: An Open-Source Application to Assist Human Observers.
CoRR, 2023

A systematic review of intelligent tutoring systems based on Gross body movement detected using computer vision.
Comput. Educ. Artif. Intell., 2023

Fostering Interaction in Computer-Supported Collaborative Learning Environment.
Proceedings of the 16th International Conference on Educational Data Mining, 2023

Preserving Privacy of Face and Facial Expression in Computer Vision Data Collected in Learning Environments.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2021
A Multi-Protocol Home Automation System Using Smart Gateway.
Wirel. Pers. Commun., 2021

Surveillance video analysis for student action recognition and localization inside computer laboratories of a smart campus.
Multim. Tools Appl., 2021

A Google Glass Based Real-Time Scene Analysis for the Visually Impaired.
IEEE Access, 2021

2020
Impact of inquiry interventions on students in e-learning and classroom environments using affective computing framework.
User Model. User Adapt. Interact., 2020

Multimodal behavior analysis in computer-enabled laboratories using nonverbal cues.
Signal Image Video Process., 2020

Affective database for e-learning and classroom environments using Indian students' faces, hand gestures and body postures.
Future Gener. Comput. Syst., 2020

Automatic detection of students' affective states in classroom environment using hybrid convolutional neural networks.
Educ. Inf. Technol., 2020

Analysis and Prediction of Fantasy Cricket Contest Winners Using Machine Learning Techniques.
Proceedings of the Evolution in Computational Intelligence, 2020

2019
Students' affective content analysis in smart classroom environment using deep learning techniques.
Multim. Tools Appl., 2019

UAV based cost-effective real-time abnormal event detection using edge computing.
Multim. Tools Appl., 2019

EmoWare: A Context-Aware Framework for Personalized Video Recommendation Using Affective Video Sequences.
IEEE Access, 2019

Unobtrusive Behavioral Analysis of Students in Classroom Environment Using Non-Verbal Cues.
IEEE Access, 2019

Smart Cane for Assisting Visually Impaired People.
Proceedings of the TENCON 2019, 2019

Automated Parking System in Smart Campus Using Computer Vision Technique.
Proceedings of the TENCON 2019, 2019

2018
A Reinforcement Learning and Recurrent Neural Network Based Dynamic User Modeling System.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Unobtrusive Students' Engagement Analysis in Computer Science Laboratory Using Deep Learning Techniques.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

CVUCAMS: Computer Vision Based Unobtrusive Classroom Attendance Management System.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2016
Kinect Based Real Time Gesture Recognition Tool for Air Marshallers and Traffic Policemen.
Proceedings of the Eighth IEEE International Conference on Technology for Education, 2016

2015
An E-Learning System with Multifacial Emotion Recognition Using Supervised Machine Learning.
Proceedings of the Seventh IEEE International Conference on Technology for Education, 2015

2014
An Android GPS-Based Navigation Application For Blind.
Proceedings of the 7th International Symposium on Visual Information Communication and Interaction, 2014

Ember: A Smartphone Web Browser Interface for the Blind.
Proceedings of the 7th International Symposium on Visual Information Communication and Interaction, 2014

Vision Based Laser Controlled Keyboard System for the Disabled.
Proceedings of the 7th International Symposium on Visual Information Communication and Interaction, 2014


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