T. G. Lakshmi

Orcid: 0000-0001-6309-3767

According to our database1, T. G. Lakshmi authored at least 11 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
The DTALE Model: Designing Digital and Physical Spaces for Integrated Learning Environments.
Technol. Knowl. Learn., December, 2024

Digital Conscience: Investigating the State of Ethics in CS Curricula in India.
Proceedings of the 2024 ACM Conference on International Computing Education Research, 2024

2021
Learning Environments for Fostering Disciplinary Practices in CS Undergraduates.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Learning about learners: Understanding learner behaviours in software conceptual design TELE.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Teaching-learning of software conceptual design via function-behaviour-structure framework.
Proceedings of the ICSE '20: 42nd International Conference on Software Engineering, Workshops, Seoul, Republic of Korea, 27 June, 2020

2019
Heuristic Evaluation and User Experience Redesign of 'Think & Link' Learning Environment - A Case Study.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019

2018
Exploring Novice Approach to Conceptual Design of Software.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Developing Students' Conceptual Design Skills for Software Engineering.
Proceedings of the 2018 ACM Conference on International Computing Education Research, 2018

2017
CoMBaT: Wearable Technology Based Training System for Novice Badminton Players.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

A System for Developing Operationalization Skills through Problem Decomposition.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Geometry via Gestures: Learning 3D Geometry Using Gestures.
Proceedings of the Eighth IEEE International Conference on Technology for Education, 2016


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