T. Franklin Waddell
According to our database1,
T. Franklin Waddell
authored at least 15 papers
between 2014 and 2022.
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Bibliography
2022
Does sample source matter for theory? Testing model invariance with the influence of presumed influence model across Amazon Mechanical Turk and Qualtrics Panels.
Comput. Hum. Behav., 2022
2020
Bandwagon effects in social television: How audience metrics related to size and opinion affect the enjoyment of digital media.
Comput. Hum. Behav., 2020
2019
J. Media Psychol. Theor. Methods Appl., 2019
Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments.
Comput. Hum. Behav., 2019
2018
What does the crowd think? How online comments and popularity metrics affect news credibility and issue importance.
New Media Soc., 2018
2017
Cheery companions or serious assistants? Role and demeanor congruity as predictors of robot attraction and use intentions among senior citizens.
Int. J. Hum. Comput. Stud., 2017
2016
The Allure of Privacy or the Desire for Self-Expression? Identifying Users' Gratifications for Ephemeral, Photograph-Based Communication.
Cyberpsychology Behav. Soc. Netw., 2016
The Hollywood Robot Syndrome: Media Effects on Older Adults' Attitudes toward Robots and Adoption Intentions.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016
Make it Simple, or Force Users to Read?: Paraphrased Design Improves Comprehension of End User License Agreements.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Can Customizing an Avatar Motivate Exercise Intentions and Health Behaviors Among Those with Low Health Ideals?
Cyberpsychology Behav. Soc. Netw., 2015
2014
Psychological and Physiological Responses to Stereoscopic 3D Presentation in Handheld Digital Gaming: Comparing the Experiences of Frequent and Infrequent Game Players.
Presence Teleoperators Virtual Environ., 2014
Comput. Hum. Behav., 2014
Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game.
Comput. Hum. Behav., 2014
The young and the vulnerable?: perceived negative effects of robots on youngsters prevent older adults from adopting companion robots.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014