T. C. Nicholas Graham
Orcid: 0000-0001-6723-1936Affiliations:
- Queen's University, Kingston, Canada
According to our database1,
T. C. Nicholas Graham
authored at least 112 papers
between 1987 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players' Spatial and Temporal Aiming Ability.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Design and Evaluation of an Exergaming System for Children With Autism Spectrum Disorder: The Children's and Families' Perspective.
Frontiers Virtual Real., 2022
A Framework for Creating Non-Player Characters That Make Psychologically-Driven Decisions.
Proceedings of the IEEE International Conference on Consumer Electronics, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Happy Driver: Investigating the Effect of Mood on Preferred Style of Driving in Self-Driving Cars.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021
Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
2020
Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games.
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Interactions, 2018
2017
Entertain. Comput., 2017
How Game Balancing Affects Play: Player Adaptation in an Exergame for Children with Cerebral Palsy.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into Exergames.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in Exergames.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
TerraGuide: Design and Evaluation of a Multi-Surface Environment for Terrain Visibility Analysis.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
The Effect of View Techniques on Collaboration and Awareness in Tabletop Map-Based Tasks.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
The effects of consistency maintenance methods on player experience and performance in networked games.
Proceedings of the Computer Supported Cooperative Work, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
IRC quest: using the commons dilemma to support a single-screen game for hundreds of players.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
2013
Timelines: simplifying the programming of lag compensation for the next generation of networked games.
Multim. Syst., 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
When Paper Meets Multi-touch: A Study of Multi-modal Interactions in Air Traffic Control.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012
DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Scenarchitectures: The Use of Domain-Specific Architectures to Bridge Design and Implementation.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the Engineering of Mixed Reality Systems, 2010
Seeing through the fog: an algorithm for fast and accurate touch detection in optical tabletop surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the 2010 International ACM SIGGROUP Conference on Supporting Group Work, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010
2009
Proceedings of the Model Driven Engineering Languages and Systems, 2009
Proceedings of the Graphics Interface 2009 Conference, 2009
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Experience applying the SPIN model checker to an industrial telecommunications system.
Proceedings of the 30th International Conference on Software Engineering (ICSE 2008), 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Proceedings of the Software Architecture, Second European Conference, 2008
2007
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007
Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs.
Proceedings of the 29th International Conference on Software Engineering (ICSE 2007), 2007
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
Proceedings of the Engineering Interactive Systems - EIS 2007 Joint Working Conferences, 2007
2006
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the Interactive Systems. Design, 2006
Proceedings of the Interactive Systems. Design, 2006
Proceedings of the 2nd International ICST Conference on Collaborative Computing: Networking, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Proceedings of the Interactive Systems, 2005
2004
The Software Design Board: A Tool Supporting Workstyle Transitions in Collaborative Software Design.
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004
2003
Visual Constraint Diagrams: Runtime Conformance Checking of UML Object Models versus Implementations.
Proceedings of the 18th IEEE International Conference on Automated Software Engineering (ASE 2003), 2003
Proceedings of the 2003 International Symposium on Empirical Software Engineering (ISESE 2003), 30 September, 2003
Proceedings of the Interactive Systems. Design, 2003
Proceedings of the Interactive Systems. Design, 2003
2000
Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems.
Proceedings of the 22nd International Conference on on Software Engineering, 2000
Proceedings of the Interactive Systems: Design, 2000
A Dimension Space for the Design of Interactive Systems within their Physical Environments.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000
1999
Flexibility Mapping Synchronous Groupware Architectures to Distributed Implementations.
Proceedings of the Design, 1999
1998
External Requirements of Groupware Development Tools.
Proceedings of the Engineering for Human-Computer Interaction, 1998
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998
1997
GroupScape: Integrating Synchronous Groupware and the World Wide Web.
Proceedings of the Human-Computer Interaction, 1997
Integrating Support for Temporal Media into an Architecture for Graphical User Interfaces.
Proceedings of the Pulling Together, 1997
1996
J. Vis. Lang. Comput., 1996
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996
Proceedings of the Joint Proceedings of the Second International Software Architecture Workshop (ISAW-2) and International Workshop on Multiple Perspectives in Software Development (Viewpoints '96) on SIGSOFT '96 workshops, 1996
Proceedings of the 4th International Workshop on Program Comprehension (WPC '96), 1996
Proceedings of the 18th International Conference on Software Engineering, 1996
1995
1992
Domesticating Imperative Constructs for a Functional World.
Struct. Program., 1992
Rational Views as a Model for Automatic Distributed Implementation of Multi-User Applications.
Proceedings of the CSCW '92, Proceedings of the Conference on Computer Supported Cooperative Work, Toronto, Canada, October 31, 1992
1991
Proceedings of the Programming Language Implementation and Logic Programming, 1991
Temporal Constraint Functional Programming: A Declarative Framework for Concurrency and Interaction.
Proceedings of the Declarative Programming, 1991
1990
GVL: A Graphical, Functional Language for the Specification of Output in Programming Languages.
Proceedings of the 1990 Internation Conference on Computer Languages, 1990
1987
Proceedings of the Symposium on Interpreters and Interpretive Techniques, 1987, St. Paul, Minnesota, USA, June 24, 1987