Sylvia Rothe

Orcid: 0000-0002-3819-3608

According to our database1, Sylvia Rothe authored at least 27 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
wr-AI-ter: Enhancing Ownership Perception in AI-Driven Script Writing.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

Diffusion-Based Sound Synthesis in Music Production.
Proceedings of the 12th ACM SIGPLAN International Workshop on Functional Art, 2024

2022
Generative 3D Animation Pipelines: Automating Facial Retargeting Workflows.
CoRR, 2022

2021
Social viewing in cinematic virtual reality: a design space for social movie applications.
Virtual Real., 2021

Camera Distances and Shot Sizes in Cinematic Virtual Reality.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Applying diegetic cues to an interactive virtual reality experience.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Gaze-Based Interaction for Interactive Storytelling in VR.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
13. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Implications of Eye Tracking Research to Cinematic Virtual Reality.
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020

How to Reduce the Effort: Comfortable Watching Techniques for Cinematic Virtual Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Guidance in Cinematic Virtual Reality-Taxonomy, Research Status and Challenges.
Multimodal Technol. Interact., 2019

Where to Place the Camera.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Interaction Techniques for Cinematic Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Camera Heights in Cinematic Virtual Reality: How Viewers Perceive Mismatches Between Camera and Eye Height.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

12. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2019, 2019

Spaceline: A Concept for Interaction in Cinematic Virtual Reality.
Proceedings of the Interactive Storytelling, 2019

2018
The impact of camera height in cinematic virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Dynamic Subtitles in Cinematic Virtual Reality.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Spaceline: A Way of Interaction in Cinematic Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2018

CVR-Analyzer: A Tool for Analyzing Cinematic Virtual Reality Viewing Patterns.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

GazeRecall: Using Gaze Direction to Increase Recall of Details in Cinematic Virtual Reality.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Spaceline und Interaktion in Cinematischer Virtueller Realität.
Proceedings of the Mensch und Computer 2018, 2018

Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities.
Proceedings of the Interactive Storytelling, 2018

Positioning of Subtitles in Cinematic Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Guiding the Viewer in Cinematic Virtual Reality by Diegetic Cues.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Spatial statistics for analyzing data in cinematic virtual reality.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Diegetic cues for guiding the viewer in cinematic virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017


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