Sylvester Arnab
Orcid: 0000-0002-4939-7382
According to our database1,
Sylvester Arnab
authored at least 58 papers
between 2008 and 2024.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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On csauthors.net:
Bibliography
2024
Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - a qualitative study.
Frontiers Digit. Health, 2024
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments.
Comput. Educ. X Real., December, 2023
Inf., February, 2023
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
2022
Power to the Teachers: An Exploratory Review on Artificial Intelligence in Education.
Inf., 2022
2021
Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective.
Smart Learn. Environ., 2021
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021
2020
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020
2019
Game-Based Interventions in Public Health: Exploiting the Engaging Factor of Gameplay.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo.
IxD&A, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Behav. Inf. Technol., 2018
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
2017
EAI Endorsed Trans. Serious Games, 2017
EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.
Int. J. Serious Games, 2017
Int. J. Game Based Learn., 2017
Essential features of serious games design in higher education: Linking learning attributes to game mechanics.
Br. J. Educ. Technol., 2017
Towards a trans-disciplinary methodology for a game-based intervention development process.
Br. J. Educ. Technol., 2017
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
Proceedings of the Intelligent Interactive Multimedia Systems and Services 2017, 2017
2016
The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games.
Proceedings of the Serious Games, Interaction and Simulation, 2016
Proceedings of the Serious Games, Interaction and Simulation, 2016
Proceedings of the Serious Games, Interaction and Simulation, 2016
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015
Entertain. Comput., 2015
Foundations of dynamic learning analytics: Using university student data to increase retention.
Br. J. Educ. Technol., 2015
Br. J. Educ. Technol., 2015
Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games.
Int. J. Serious Games, 2014
Int. J. Game Based Learn., 2014
Entertain. Comput., 2014
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management, 2014
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System.
Proceedings of the Eighth International Conference on Complex, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Comput. Educ., 2013
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses.
Proceedings of the IEEE 10th International Conference on e-Business Engineering, 2013
Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2012
Tackling Sensitive Issues Using a Game-based Environment: Serious Game for Relationships and Sex Education (RSE).
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Electron. Commer. Res., 2012
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment.
Proceedings of the Sixth International Conference on Complex, 2012
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the 29th ACM international conference on Design of communication, 2011
Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011
Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction.
Proceedings of the Serious Games and Edutainment Applications., 2011
2008
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008