Sylvain Lefebvre

Orcid: 0000-0002-9182-3146

Affiliations:
  • University of Lorraine, INRIA, Nancy, France


According to our database1, Sylvain Lefebvre authored at least 103 papers between 2002 and 2024.

Collaborative distances:

Timeline

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Bibliography

2024
Mesh Simplification For Unfolding.
CoRR, 2024

QuickCurve: revisiting slightly non-planar 3D printing.
CoRR, 2024

StarDEM: Efficient Discrete Element Method for Star-shaped Particles.
Proceedings of the 45th Annual Conference of the European Association for Computer Graphics, 2024

2023
Shrink & Morph: 3D-Printed Self-Shaping Shells Actuated by a Shape Memory Effect.
ACM Trans. Graph., December, 2023

PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards.
ACM Trans. Graph., August, 2023

Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication.
ACM Trans. Graph., August, 2023

2022
S<sup>3</sup>-Slicer: A General Slicing Framework for Multi-Axis 3D Printing.
ACM Trans. Graph., 2022

Closed space-filling curves with controlled orientation for 3D printing.
Comput. Graph. Forum, 2022

Procedural Bridges-and-pillars Support Generation.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

2021
Restricted Power Diagrams on the GPU.
Comput. Graph. Forum, 2021

3D Periodic Cellular Materials with Tailored Symmetry and Implicit Grading.
Comput. Aided Des., 2021

A brick in the wall: Staggered orientable infills for additive manufacturing.
Proceedings of the SCF '21: Proceedings of the 6th Annual ACM Symposium on Computational Fabrication, 2021

2020
DHFSlicer: double height-field slicing for milling fixed-height materials.
ACM Trans. Graph., 2020

Freely orientable microstructures for designing deformable 3D prints.
ACM Trans. Graph., 2020

Variable-width contouring for additive manufacturing.
ACM Trans. Graph., 2020

Planning Jerk-Optimized Trajectory With Discrete Time Constraints for Redundant Robots.
IEEE Trans Autom. Sci. Eng., 2020

Anisotropic Soft Robots Based on 3D Printed Meso-Structured Materials: Design, Modeling by Homogenization and Simulation.
IEEE Robotics Autom. Lett., 2020

Ribbed Support Vaults for 3D Printing of Hollowed Objects.
Comput. Graph. Forum, 2020

Procedural band patterns.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

2019
Procedural phasor noise.
ACM Trans. Graph., 2019

Colored Fused Filament Fabrication.
ACM Trans. Graph., 2019

Star-shaped metrics for mechanical metamaterial design.
ACM Trans. Graph., 2019

Extrusion-based ceramics printing with strictly-continuous deposition.
ACM Trans. Graph., 2019

CurviSlicer: slightly curved slicing for 3-axis printers.
ACM Trans. Graph., 2019

Efficient Direct Slicing Of Dilated And Eroded 3d Models For Additive Manufacturing: Technical Report.
CoRR, 2019

AI in the media and creative industries.
CoRR, 2019

Rethinking Texture Mapping.
Comput. Graph. Forum, 2019

Technical perspective: From virtual worlds to digital fabrication.
Commun. ACM, 2019

2018
Design, Representations, and Processing for Additive Manufacturing
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, ISBN: 978-3-031-02596-9, 2018

Meshless voronoi on the GPU.
ACM Trans. Graph., 2018

Polyhedral voronoi diagrams for additive manufacturing.
ACM Trans. Graph., 2018

Support-free volume printing by multi-axis motion.
ACM Trans. Graph., 2018

HCSG: Hashing for real-time CSG modeling.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Tile-based Pattern Design with Topology Control.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Printable Aggregate Elements.
CoRR, 2018

Iterative Carving for Self-supporting 3D Printed Cavities.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2017
Towards Zero-Waste Furniture Design.
IEEE Trans. Vis. Comput. Graph., 2017

Orthotropic <i>k</i>-nearest foams for additive manufacturing.
ACM Trans. Graph., 2017

Optimal Discrete Slicing.
ACM Trans. Graph., 2017

Fabricable tile decors.
ACM Trans. Graph., 2017

Colored fused filament fabrication.
CoRR, 2017

From 3D models to 3D prints: an overview of the processing pipeline.
Comput. Graph. Forum, 2017

Foreword to the Special Issue on Shape Modeling International 2017.
Comput. Graph., 2017

Anti-aliasing for fused filament deposition.
Comput. Aided Des., 2017

Topology Optimization for Computational Fabrication.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Procedural voronoi foams for additive manufacturing.
ACM Trans. Graph., 2016

Synthesis of filigrees for digital fabrication.
ACM Trans. Graph., 2016

Interactive Modeling of Support-free Shapes for Fabrication.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

Tight Printable Enclosures and Support Structures for Additive Manufacturing.
Proceedings of the 1st Eurographics Workshop on Graphics for Digital Fabrication, 2016

2015
Structure and appearance optimization for controllable shape design.
ACM Trans. Graph., 2015

By-example synthesis of structurally sound patterns.
ACM Trans. Graph., 2015

3D Fabrication of 2D Mechanisms.
Comput. Graph. Forum, 2015

Chained segment offsetting for ray-based solid representations.
Comput. Graph., 2015

Modeling and toolpath generation for consumer-level 3d printing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Topology-constrained synthesis of vector patterns.
ACM Trans. Graph., 2014

Bridging the gap: automated steady scaffoldings for 3D printing.
ACM Trans. Graph., 2014

Bridges between multiple-point geostatistics and texture synthesis: Review and guidelines for future research.
Comput. Geosci., 2014

ShapeForge: Modeling by Examples for 3D Printing.
ERCIM News, 2014

Game level layout from design specification.
Comput. Graph. Forum, 2014

Clean color: Improving multi-filament 3D prints.
Comput. Graph. Forum, 2014

Synthèse de textures par l'exemple pour les applications interactives. (Runtime By-Example Texture Synthesis).
, 2014

2013
Make it stand: balancing shapes for 3D fabrication.
ACM Trans. Graph., 2013

Dynamic element textures.
ACM Trans. Graph., 2013

By-example synthesis of curvilinear structured patterns.
Comput. Graph. Forum, 2013

2012
Gabor noise by example.
ACM Trans. Graph., 2012

Procedural texture preview.
Comput. Graph. Forum, 2012

A runtime cache for interactive procedural modeling.
Comput. Graph., 2012

Scented Sliders for Procedural Textures.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Parallel Patch?based Texture Synthesis.
Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, 2012

2011
Improving Gabor Noise.
IEEE Trans. Vis. Comput. Graph., 2011

Relighting Photographs of Tree Canopies.
IEEE Trans. Vis. Comput. Graph., 2011

Coherent parallel hashing.
ACM Trans. Graph., 2011

2010
By-example synthesis of architectural textures.
ACM Trans. Graph., 2010

Invisible Seams.
Comput. Graph. Forum, 2010

A Survey of Procedural Noise Functions.
Comput. Graph. Forum, 2010

A Dynamic Noise Primitive for Coherent Stylization.
Comput. Graph. Forum, 2010

Instant Texture Synthesis by Numbers.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Proxy-Guided Texture Synthesis for Rendering Natural Scenes.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

NPR Gabor noise for coherent stylization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Assisted texture assignment.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

State of the Art in Procedural Noise Functions.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

Virtual Texture Mapping 101.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Procedural noise using sparse Gabor convolution.
ACM Trans. Graph., 2009

Structure-Preserving Reshape for Textured Architectural Scenes.
Comput. Graph. Forum, 2009

Beyond triangles: gigavoxels effects in video games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

State of the Art in Example-based Texture Synthesis.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Texture Synthesis From Photographs.
Comput. Graph. Forum, 2008

Lazy Solid Texture Synthesis.
Comput. Graph. Forum, 2008

2007
Part IV: runtime texture synthesis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

TileTrees.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Instant Sound Scattering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Compressed Random-Access Trees for Spatially Coherent Data.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Perfect spatial hashing.
ACM Trans. Graph., 2006

Appearance-space texture synthesis.
ACM Trans. Graph., 2006

Real-time Realistic Illumination and Shading of Stratiform Clouds.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2006

2005
Modèles d'habillage de surface pour la synthèse d'images. (Texturing methods for Computer Graphics).
PhD thesis, 2005

Parallel controllable texture synthesis.
ACM Trans. Graph., 2005

Texture sprites: texture elements splatted on surfaces.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

<i>ZP</i>+: correct <i>Z-pass</i> stencil shadows.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

2003
Pattern based procedural textures.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

2002
Synthesizing Bark.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002


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